3D World

How can I use an HDRI environmen­t proxy to light a 3D asset in a scene?

- Julia Fullman, New Zealand

Hugues replies As part of an ongoing project, I am faced with the arduous task of lighting a scene with multiple characters. I want the lighting to be as accurate and rich as possible, but I also want it to be coming entirely from the physical environmen­t that surrounds my subjects. The environmen­t is my light rig.

The creation process for such a precise approach takes a lot of tweaking. It is a heavy procedure. In order to simplify this process, allow for a more flexible workflow and faster iteration speed, I worked on the environmen­t separately by using an HDR environmen­t proxy.

I created a very simplified version of my environmen­t that I could rapidly iterate on – in this example, a simple room with an open doorway and two windows that I can very easily modify, or bring into Mudbox or ZBrush, to sculpt or paint walls and rough details. I then render a panoramic image of the environmen­t and save it in HDR format. Now I use this image to light the scene containing my characters.

This means I can now go back to my environmen­t and increase the detail where needed or add more models to the scene, adjust the sun direction and re-render the panoramic proxy until I am satisfied with the overall depth of illuminati­on. It greatly accelerate­s the rendering time of the final subjects, and allows for photo manipulati­on on the environmen­t probe itself in Photoshop to adjust light intensity, gamma and global or local colour grading.

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