3D World

Pro tip s to pr epare a model for 3D Pri nti ng

If you’re new to 3D printing it can be frustratin­g to upload geometry straight to a printer. Shapeways’ Laurie Berenhaus offers some advice on prepping your animationr­eady models for 3D printing

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1 Design for your material

In animation software, your model exists in a world without gravity or physics. For your model to exist in a physical space, you’ll need to keep the material’s characteri­stics in mind, such as tolerances and uses. For example, if you want to print in colour Shapeways offers a Full Colour Sandstone material, if printing prototypes with interlocki­ng parts you’ll need a strong nylon material and for hand-painting models a grained material is best, such as Shapeway’s Frosted Plastic. You can now even print jewellery in gold. See more on that here: www.bit.ly/183-materials.

2 Weight Distributi­on

Take the time to review how your model’s weight will be distribute­d. If you want your model to stand by itself and not topple over, make sure the bottom of your model has a strong grounding. Maybe your model needs a base, thicker legs or multiple points of contact on the ground to hold it up.

3 Think about size

Size your model to fit your needs and the printers. When you see Maximum Bounding Box in a Material Design Guideline, that is how large a model can be printed in the given material. Size is especially important for prints that fit together ( like puzzles) or are worn ( like rings). Because of casting, certain materials – such as brass, bronze, silver and steel – can shrink in production. Ceramic prints shrink about three per cent when fired and expand when glazed.

4 Making your mesh watertight

A watertight mesh is achieved by having closed edges, creating a solid volume. If you were to fill your model with water, would anything leak out? Check your normals and make sure they all face outward ( any flipped normals will be read as holes by the printer). You may have to clean up any internal geometry that could have been left behind accidental­ly from booleans.

5 Thicken vulnerable areas

Outstretch­ed appendages from the core of your model might snap off during or after printing, if the point of contact or joint is too thin. In 3D printing, these appendages can sometimes be referred to as wires. During the production process, some materials are very delicate. You might need to reconsider the pose of your character in order to bring appendages back to the core to create supported wires over free wires. This will add to the strength of your model.

6 Escape Holes

The price to print your model is mostly based on the volume of material used. Hollowing out your 3D model can help you save on the expense of your print. When printing your model is created in a tray full of support material, such as plastic nylon powder or wax. It is best to have an escape hole so the excess material can be removed. This is especially necessary for models that are dyed because if excess powder is trapped inside your model, the model will not dye evenly. It is important that the escape holes are large enough for the support material to escape. If the support material cannot all be removed at first, it may leak out during the dying process, contaminat­ing the dye and ruining the batch.

7 Design for your material

3D printing uniquely allows for creation of intricate, interlocki­ng, movable pieces without assembly. The level of intricacy and detail that industrial 3D printers can produce is unparallel­ed. We encourage you to experiment with different types of joints and mechanisms so that your finished print can have moveable parts. If you are creating separate or interlocki­ng parts, make sure there is a large enough distance between tight areas.

8 Remove smoothing modifiers

When modelling, to create a high-poly feel with a low poly count, you typically use a smoothing modifier for faster render time. Each package has a different name for this setting: Maya has Nurbs, 3ds Max has Curves and Lightwave has SubDs. 3D printers do not read smoothing modifiers though, so you need to remove them and raise your sub- division level to recreate the illusion smooth modifiers offer. Now your model has a higher resolution.

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