3D World

Meal on Board!

- FYI

Paradoxica­lly for a character designer, Jose says he most enjoys sculpting high-res details and the compositin­g that brings an image to life Artist Jose Rodríguez Software 3ds Max, Zbrush, Photoshop Seeing as he works by day as a character artist at Ilion Animation Studios, it’s no surprise that Jose Rodríguez’s witty Meal on Board is a stylish piece populated with distinctiv­e characters. Having worked in the world of 3D for 12 years, covering both video games and animations for movies, the Spanish artist has honed his character modelling talents.

Unsurprisi­ngly, Jose draws on the work of other studios for creative cues. “I’m influenced by lots of things – images, songs, and the work of my mates,” he says. “But I’m especially inspired when I see a new cinematic piece from big companies like Blur Studio and Blizzard. They’re awesome!”

Jose found this project, whipped up in creative bursts over two-and-a-half months, relatively straightfo­rward. “I might have tried to do something different with the water, but I finally decided to keep the whole process simple,” he explains. “The characters don’t need too many details, so it was easy to do without adding anything special.”

After collecting reference images to inform his character design, Jose started sculpting. “To me the most enjoyable parts are always modelling and creating the final compositio­n,” he adds. “So in this image everything was super fun because basically that was the entire process.” See more of Jose’s art, including character design sketches, by visiting www.jrs3d.com

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Creating charac ters
To me the most enjoyable parts are always modelling and creating the final compositio­n Creating charac ters
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