3D World

Portfolio advice

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Insomniac Games’ art director Jacinda Chew offers her portfolio advice You need to understand that all art directors have been where you are, and they understand you’re not going to have a bulging portfolio.

“If you’re a new graduate, I don’t expect that your portfolio will be as good as an industry veteran’s so I look for two things: the first thing is a willingnes­s to learn and the second thing is potential for growth,” says Jacinda Chew.

Crucially, when looking at content, remember most companies are hiring you to be part of a team who must all work in a particular style and solve visual problems together.

“There is a style sweet spot that popular games fall into and it’s important to keep track of industry trends. It’s ok to experiment with different styles and subject matters, but make sure to show some marketable work as well if you want to attract a broader audience. This not only applies to those who want to work on the larger projects,” Jacinda says.

However, this isn’t the only thing to watch out for. “The other thing I see a lot in graduate portfolios is a lack of polish. Sculpts look low-poly, textures are obviously tiling, models are poorly lit and rendered, and character and environmen­t designs are incomplete, to name a few. This is one thing you should learn in school, so make sure your work is complete and looks presentabl­e in your portfolio.”

With this in mind, is it better to target a portfolio or showreel at a particular studio/role than have a general one? “I get asked this a lot. This depends on the studio you’re applying to. If a studio has been doing the same type of projects for years, chances are they will continue to do the same thing moving forward,” reveals Jacinda, adding: “In this case, I think it’s important to target your portfolio to that particular studio.”

“Insomniac tends to switch styles from projectto-project,” continues the art director, “so I have the opposite problem where artists show me targeted portfolios of my last project when that is often exactly the opposite of what I’m looking for. I normally prefer to look at general portfolios for this reason.”

So the simple answer is do your research and look for where the studio is going as much as where they’ve been. Another common question concerns showing work in progress examples (not unfinished random work) alongside final animations and renders…

“I get asked this a lot as well,” explains Jacinda. “I feel a bit sorry that artists get so many conflictin­g responses to this question. Personally, I like seeing both in-progress images and final renders/animations. I’m not sure why it wouldn’t be helpful to see inprogress work. If you think about it, most of the communicat­ion done between an art director and artist is via sketches and mock-ups. Of course I want to see it!” getting noticed Want to land a job at Insomniac? Then get an online portfolio and attend classes and events

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