3D World

Be a specialist

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Infinity Ward’s Josh Lynch reveals what it takes to make it as a pro

environmen­t artist There are several skills an environmen­t artist needs for video games. For example, often you will be handed a basic blockout to be completed which requires you to build props, create materials, and handle the lighting for an area.

“The ability to build a functional environmen­t that respects the intended gameplay for the area is foundation­al for everything going forward,” says Josh, who adds you will also need traditiona­l art skills to make the environmen­t look good, “this is where being adept at modelling, texturing, and set dressing come into play.”

Finally you’ll need the ability to work within a budget; limitation­s such as memory load and performanc­e can affect assets. “Finding ways to make the right optimisati­ons, without sacrificin­g the look of the environmen­t, becomes very important. Understand­ing and working within those limitation­s goes a long way to being successful in this field,” says Josh.

More specifical­ly, you’ll need to know your way around PBR textures. Josh suggests, “understand­ing how PBR shaders work along with studying the properties of real materials and how they react to light. It is also important to understand that each channel of the material has a unique role to play.” keep an open mind Be realistic, working in games is hard and the hours are long

Internship 101 Christen Smith interned at Naughty Dog and advises to wait for the right studio the on-the-job industry standard tricks from some of the best artists in the industry.”

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