3D World

Render layers to the rescue

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For each shot we rendered two or three light setups using red, green and blue, to shuffle the RGB passes out later in compositin­g. This enabled us to animate the intensity for different colour groups in comp rather than having to spend lots of time rendering, or having to re-render shots. As light plays a big role in the short, we wanted enough time to try out different things in compositin­g. We did not know about this process before starting the project and we were able to do this because the film was made in black and white. Rendering always takes a lot of time; by having render layers we had to do fewer re-renders and in the end it saved us a lot of time.

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