3D World

6 BODY FUR grooming

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I usually start with the Add Quick hair button. I go to Mari to create a Density map to direct where the fur will grow. Then I add and adjust others parameters like length, Frizz and comb to create variation in the fur. It’s the key to creating realistic fur. To have more control I add maps to tweak these paramaters. In the oxsurfacec­omb modifier, I like to create sinks that give the fur a direction.

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