3D World

PLANTFACTO­RY 2016

| | Price $199 (Artist) to $1,995 (Producer) COMPANY E-on Software website www.e-onsoftware.com

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The latest update provides both hero and animated plant functional­ity, and more

E -on Software’s latest update to its procedural plant generator, Plantfacto­ry 2016 provides both hero and animated plant functional­ity. Still only three releases old, it nicely fills the standalone gap between hero plant modeller The Grove and film- and gaming-oriented Speedtree.

Like the other generators, Plantfacto­ry’s graph and nodebased approach makes it a powerful and versatile addition to your vegetation toolbox, and it will generate gorgeouslo­oking vegetation and procedural models in no time.

Plantfacto­ry 2016 makes a small splash rather than big waves, and this release offers a little bit of everything; it now sports plant preset variations and improved editing options and parameters, as well as its two new features.

The Growth node provides all of a plant’s architectu­re in a single node rather than the node spaghetti Plantfacto­ry can generate when creating and detailing your vegetation node for node. It also enables you to tailor it down to the smallest detail, from growth under specific lighting or shadow conditions, to duration, to being able to define where the next bud sprouts or grows. Putting all this into one node just made Plantfacto­ry a whole lot faster and easier to use.

Plantfacto­ry 2016 also comes with new LOD functional­ity for offline or realtime use. It’s still a little basic compared to Speedtree’s offerings, but what’s currently there looks promising. As well as four LOD levels, Plantfacto­ry offers basic skinning and Ecosystem quality functional­ity. Plantfacto­ry now also lets you output quads, which must be a relief for those who’ve tangoed with Plantfacto­ry’s tangled tris.

The LOD Meshing UI could use a little TLC, though, as entering data in some of its fields doesn’t seem to be undoable. It’s small stuff like this which pulls this solid release down. Some more QA wouldn’t have hurt: as well as the ‘Undo’ issue, an export-import check in the Unreal Editor might have caught some UV issues, and a double-check in the documentat­ion would have caught Unity headers in the Unreal docs. This is just minor hassle, but it does look sloppy.

New software always needs time for people to adopt it, and this is where Plantfacto­ry faces a major challenge, due to its EULA. At the time of writing, there are still severe constraint­s on the output of software many paid hundreds or well over a thousand dollars for.

You still cannot sell, or give away any static plants created in Plantfacto­ry without explicitly mentioning they were created in Plantfacto­ry. Nor can you share or sell the Plantfacto­ry file itself anywhere but via E-on’s Cornucopia­3d portal. In effect this means you have no choice but to comply with the developer’s demand that your creation(s) be used for advertisin­g and traffic. For many users, that’s just not OK. Hopefully this will change, as Plantfacto­ry is good.

 ??  ?? Plantfacto­ry 2016 lets you create grass, trees and procedural models with ease
Plantfacto­ry 2016 lets you create grass, trees and procedural models with ease

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