spotlight On OUR CONTRIBUTORS
Dan Roarty
Dan is a lead character artist for the Gears of War franchise at The Coalition in Vancouver. On page 46 he reveals how to improve your character renders. www.danroarty.com
Arik Newman
Arik is a freelance artist that has worked in 3D for ten years, specialising in creatures and characters. On page 54 he shows you how to create great sculpts based on existing concept art. www.bit.ly/ariknewman
Guillaume Rocheron
Guillaume is visual effects supervisor on Ghost in the Shell, and has brought his considerable expertise to the pages of 3D World in our feature on page 18. www.bit.ly/ghosttrailer
Matthias Develtere
Matthias is a 3D artist at Machinegames, the game developer behind Wolfenstein: The New Order. On page 60 he takes you through his expert texturing workflow. www.bit.ly/mdeveltere
Krystal Sae Eua
Krystal is modelling and texturing lead at The Mill in Los Angeles. On page 66 she shows off her recent Gnomon Anatomy Lab project. www.artstation.com/artist/iamsadpanda
Cirstyn Bech-yagher
Cirstyn is a freelance 3D artist and educator with over 15 years of experience in the field. Over on page 40, she’s on hand to guide you through the tricky task of UV mapping. www.twitter.com/cirstyn