3D World

15 Detail The Diffuse MAP

-

Approachin­g the final render, the next step is to start adding details to the Diffuse map. I use the Inflate or Standard brush in Zbrush with detailed textures and Dragrect an alpha with a rounded shape and blur border, such as Alpha 01, 41, 49 and 50. I use the Polypaint Mode to achieve darker or brighter tones, making the most of the different modes like Multiply and Lighten. You can use an RGB intensity of 10 to 20, depending on how strong you want the texture detail to be on your finished model.

 ??  ??

Newspapers in English

Newspapers from Australia