3D World

19 Material Tweaks AND lighting

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Next I test the textures I created earlier with different materials and settings. Usually for parts such as the skin, scales, teeth and eyes, I use materials with sub-surface scattering options, such as Human Skin 1 and Human Skin 2 in Keyshot. For other parts like the belt and buckles I use a plastic material, and for the shoes I use a black leather material. For the trousers, I use black cloth weave and for the eyes a white glass reflection. Finally, to get nice, soft shadows I use an HDRI map with colour to get warm lighting overall with no black.

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