Back issues
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Issue 221 june 2017 discover ilm’s cg secrets
● How ILM battled hair and water to make the latest Kong
● Learn how to enhance your environments in Unreal Engine 4
● Create a bubble with rainbow effects in Houdini 16
● Blender tips: build creative characters faster
● Downloads Free video training, files and morel
Issue 220 may 2017 explore sci-fi in zbrush
● Discover the VFX secrets behind Ghost in the Shell
● Upgrade your futuristic Zbrush characters with pro advice
● Embellish your models with our texturing pipeline for Quixel
● Sculpt an ibex in just one hour with our speedy sculpting tips
● Downloads Free video training, files and morel
Issue 219 april 2017 improve your vr game models
● How Epic Games’ VR games artists created Robo Recall
● Pro advice for getting more from Substance Designer
● Learn how to texture realistic skin using our tips for Mari
● Master Cinema 4D’s new Voronoi fracturing tool
● Downloads Free video training, files and morel
Issue 218 march 2017 the magic of houdini
● An exclusive look at the new tools and features of Houdini 16
● Master a pro workflow for creating an atmospheric cinematic scene
● Get more from Redshift with tips and tricks from our expert
● Learn to texture a stunning sci-fi model for games
● Downloads Free video training, files and morel
Issue 217 February 2017 start in vr today!
● We reveal why your next art job will be in virtual reality
● Meet the developers and artists behind Oculus Medium
● Learn to animate a complex scene for 360 degree video
● Animators discuss how VR will impact the CG industry
● Downloads Free video training, models, files and morel
Issue 216 january 2017 recreate the star wars look
● Discover the secrets behind the new Star Wars film
● We reveal how to model a Star Destroyer in 3ds Max
● Learn how to texture a weathered droid in Substance Painter
● Model photoreal foliage for video games using Unreal Engine
● Downloads Free video training, set-up files and more!
Issue 212 October 2016 game art skills
● Eidos Montreal’s modeller shares her 3ds Max knowledge
● Learn the pro tips to master Substance Designer
● Follow Naughty Dog’s VFX workflow for Unreal Engine
● Get started in Amazon’s new game engine, Lumberyard
● Downloads Free videos and set-up files
Issue 215 christmas 2016 make a splash with your renders
● Disney’s animation team reveal how they created Moana
● Ubisoft’s Pascal Blanché explains his character design process
● Improve your creature concepts with Quixel and Substance
● Master Clarisse 3.0 to create a rocky, watery environment
● Downloads Free video training and set-up files
Issue 211 september 2016 animation special
● Discover Laika’s innovative stop motion and CG hybrid technique
● Learn animator Keith Lango’s secrets for a better, faster workflow
● Master the art of facial rigging in Maya
● Set up perfect displacement maps in Modo and Zbrush
● Downloads Free models, videos, material textures and set-up files
Issue 214 December 2016 the Blizzard vfx pipeline
● Blizzard shares its Houdini pipeline for making CG foliage
● Master the ultimate Zbrush character sculpting workflow
● Learn to use photogrammetry techniques in your projects
● Discover the VFX behind Marvel’s Doctor Strange
● Downloads Free videos and resource files
Issue 210 august 2016 the future of hyperreal cg
● Discover the cutting-edge tech behind ILM’S Warcraft characters
● Create a VR environment in Maya and test it in the free app
● Master skin texturing in Maya and V-ray
● Learn the techniques needed to model for game design
● Downloads Free models, videos, textures, set-up files and VR app!
Issue 213 november 2016 real-time cinematics
● Unity share the making of their animated short, Adam
●Ninja Theory and Epic Games reveal real-time cinematography
● Finesse your Zbrush modelling workflow
● Render a windy beach house in 3ds Max and V-ray
● Downloads Free videos and set-up files
Issue 209 july 2016 get started in filmmaking
● Artists turned film directors’ top tips for breaking into the industry
● Sculpt a fantasy creature in Zbrush with legendary artist Steve Lord
● Create more expressive character rigs with Maya 2016
● Meet the creative teams behind Captain America: Civil War
● Downloads Free models, videos, material textures and set-up files