06 turn geometry into ncloth AND Rigid bodies
Under the FX module in Maya, go over to the ncloth menu bar and then click Create ncloth while selecting the actor model. This will transform your actor model into an ncloth on which simulations can then be made. In the same menu bar, you’ll find the Create Passive Collider option. Click this button while selecting the skeleton model in order to turn it into a Rigid Body. By doing this, you can ensure that the skin on the actor model will be prevented from going through the skull.