STUDY OF JU­LIA BLATTMAN IL­LUS­TRA­TION - GECKO CAR

3D World - - SHOWCASE -

ARTIST

Yisu Zhang

SOFT­WARE

Maya, V-ray, Mud­box, Mari, Pho­to­shop

“Pretty much ev­ery­thing used to cre­ate this im­age is a ba­sic mod­el­ling tech­nique taught to new stu­dents,” says Yisu Zhang. He is cur­rently just a stu­dent at Think Tank Train­ing Cen­ter and very new to the world of 3D art, not that the qual­ity of this im­age sug­gests it.

“I used dis­place­ment for the ground and dirt, V-ray 2-Sided Ma­te­rial for the leaves and vary­ing de­grees of SSS ma­te­rial for the geckos and berries,” he ex­plains. “Vray­sun and Sky pro­vided the only light source. I painted my dif­fuse/spec/ bump maps in Mari. V-ray fog and depth of field are tweaked in Pho­to­shop.”

As he con­tin­ues his stud­ies, Yisu has am­bi­tions for the fu­ture: “I want to tell sto­ries with my art­work. I be­lieve there are many ideas and emo­tions that can only be con­veyed in a vis­ual medium. When I see art­work that achieves this, it mo­ti­vates me to get bet­ter.”

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