Zbrush, Blender, Substance Painter, Marvelous Designer, Cycles Renderer, Photoshop
Rico Cilliers is a freelance 3D artist working in the games and animation industry. “I typically focus on low-poly or high-poly asset modelling and texturing,” he adds. His love of characters that tell stories provided much of the inspiration for this femme fatale.
According to Rico, the most notable part of the process came when creating the warrior’s clothing. “For most of the clothing I used a free Blender plugin created by Rich Colburn, which allowed me to simulate the folds and wrinkles in real time through my viewport. The cloth sim is not 100 per cent physically accurate, but provides a lot of parameters to allow for greater artistic freedom.”
It was this part of the process that also proved to be the highlight for Rico: “I really enjoyed coming up with all the material and shading effects. It’s very fun to come up with strange and unusual materials.”