Dis­cover the best new dig­i­tal art from the CG com­mu­nity, start­ing on page

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In­fin­ity Stu­dio’s art di­rec­tor Luo Qi Sheng’s breath­tak­ing im­age was cre­ated and fin­ished en­tirely in Zbrush, with no ad­di­tional tools used. “When I have an idea I’ll sketch it out as soon as pos­si­ble, be­fore col­lect­ing ref­er­ence pic­tures, art­work, and what­ever can in­spire me. Next I block it in Zbrush, sculpt the shapes, add sec­ondary de­tails, and fi­nally the fine de­tails.”

Luo has around seven years’ ex­pe­ri­ence cre­at­ing video game char­ac­ters, find­ing in­spi­ra­tion in fan­tasy movies, oil paint­ings and the work of master artists. Re­flect­ing on the fin­ished prod­uct Luo says: “I’ve al­ways liked an­i­mals and beauty, but this is the first time I’ve in­cor­po­rated them into one work and I en­joyed ev­ery­thing about it.”

ARTIST Luo Qi Sheng Soft­ware Zbrush, Arnold for Maya

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