Pivot points

3D World - - TUTORIALS -

Of­ten when you im­port VR sculpts or draw­ings, the pivot points of the el­e­ments in your scenes will be off­set from the cen­tre of the ac­tual ob­ject. If you need to place a pivot point man­u­ally, make a new group at the root of the scene, drag that around un­til its pivot point is where you need it, and then drag the ob­ject you need to change into the group. There’s no way in Mar­moset to man­u­ally change an ob­ject’s own pivot point, but this should work for most sce­nar­ios.

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