Wel­come to the jun­gle

in con­trast to its sprawl­ing city ar­chi­tec­ture, an­i­mal logic also had to de­sign a jun­gle en­vi­ron­ment For the lego nin­jago movie

3D World - - FEATURE -

the small­est de­tails:

An­i­mal Logic pro­duc­tion de­signer Kim Tay­lor asked, ‘What would a jun­gle look like to a Lego mini-fig?’ That meant plant and rock de­signs re­sem­bled back­yard fo­liage – things a child might also find to build the world with. Tay­lor macro-pho­tographed and scanned leaves, small trees and even moss (as seen here) for ref­er­ence.

Quick con­cepts:

The time­line to get Lego Nin­jago made was tight, which of­ten meant en­vi­ron­ments were de­signed quickly in 3D, some­times even us­ing the VR tool Tilt Brush. “I also used to get my cam­era and shove it un­der­neath a bush to see what worlds were down there,” says Tay­lor. “I re­ally wanted to cap­ture that mi­cro-world on the big screen in this film.”

close to fi­nal:

An­i­mal Logic’s art depart­ment took con­cept and test shots to near-fi­nal re­sults, stay­ing true to the stu­dio’s idea about aim­ing to keep the jun­gle at minia­ture Lego pro­por­tions. Says Tay­lor of the re­sults: “If you were to put a cam­era at the height of a mini-fig and look around one of the jun­gles, the plants look like plants do at that scale – it's not just a gi­ant tree scaled down.”

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