Bootcamp: Radeon prorender
Backed by the computing giant AMD, Radeon Prorender offers a cross-platform and hardware-agnostic render solution for artists!
Discover this cross-platform render solution
The render revolution, powered by the adoption of using the graphics card (GPU) of a computer to allow both interactive render previews and much faster final renders, has brought many huge advantages for artists. There are catches, however, such as render engines requiring a certain GPU hardware or computer operating system. This can leave many artists feeling left out due to the hardware choices they have made.
Thankfully though AMD, the maker of both CPUS and GPUS, has created a powerful, physically based, next-generation render solution: Radeon Prorender. This offers hardware-agnostic solutions for Maya, 3D Studio Max, Cinema 4D, Blender, Solidworks and Unreal Engine, which are available now with a Modo version available in beta. As Radeon Prorender is based on Opensource standards, it can work on any GPU and CPU on Windows, Linux and macos.
It may seem ironic that a maker of graphics cards has created a Gpu-enabled render solution that works on ‘any’ graphics card (AMD GPUS and CPUS are naturally optimised to make the most of Radeon Prorender), but this should be celebrated for the following reasons.
The main reason is that Radeon Prorender is 100 per cent free. When coupled with the extensive physically based material library that comes with the plugin version of Radeon Prorender, it is already a compelling solution.
Another reason is that in all of its implementations, Radeon Prorender is designed to be easy to use, with either its own nodal workflow or with tight integration with the host application serviced by AMD’S huge engineering resources.
Finally, Radeon Prorender can use multiple resources, such as computers with multiple graphics cards, to really speed up render times as efficiently as possible.
Prorender’s ease of use, wide compatibility, and of course its availability for free, means that it should be considered as a render solution by all 3D artists.