Boot­camp: Radeon proren­der

Backed by the com­put­ing gi­ant AMD, Radeon Proren­der of­fers a cross-plat­form and hard­ware-ag­nos­tic ren­der so­lu­tion for artists!

3D World - - CONTENTS - Mike Griggs Mike Griggs is a 3D and vis­ual ef­fects artist with vast ex­pe­ri­ence across the in­dus­try, as both a cre­ator and a tech­ni­cal writer. www.cre­ative­bloke.com

Dis­cover this cross-plat­form ren­der so­lu­tion

The ren­der rev­o­lu­tion, pow­ered by the adop­tion of us­ing the graph­ics card (GPU) of a com­puter to al­low both in­ter­ac­tive ren­der pre­views and much faster fi­nal ren­ders, has brought many huge ad­van­tages for artists. There are catches, how­ever, such as ren­der en­gines re­quir­ing a cer­tain GPU hard­ware or com­puter op­er­at­ing sys­tem. This can leave many artists feel­ing left out due to the hard­ware choices they have made.

Thank­fully though AMD, the maker of both CPUS and GPUS, has cre­ated a pow­er­ful, phys­i­cally based, next-gen­er­a­tion ren­der so­lu­tion: Radeon Proren­der. This of­fers hard­ware-ag­nos­tic so­lu­tions for Maya, 3D Stu­dio Max, Cinema 4D, Blen­der, Solid­works and Un­real En­gine, which are avail­able now with a Modo ver­sion avail­able in beta. As Radeon Proren­der is based on Open­source stan­dards, it can work on any GPU and CPU on Win­dows, Linux and macos.

It may seem ironic that a maker of graph­ics cards has cre­ated a Gpu-en­abled ren­der so­lu­tion that works on ‘any’ graph­ics card (AMD GPUS and CPUS are nat­u­rally op­ti­mised to make the most of Radeon Proren­der), but this should be cel­e­brated for the fol­low­ing rea­sons.

The main rea­son is that Radeon Proren­der is 100 per cent free. When cou­pled with the ex­ten­sive phys­i­cally based ma­te­rial li­brary that comes with the plu­gin ver­sion of Radeon Proren­der, it is al­ready a com­pelling so­lu­tion.

An­other rea­son is that in all of its im­ple­men­ta­tions, Radeon Proren­der is de­signed to be easy to use, with ei­ther its own nodal work­flow or with tight in­te­gra­tion with the host ap­pli­ca­tion ser­viced by AMD’S huge en­gi­neer­ing re­sources.

Fi­nally, Radeon Proren­der can use mul­ti­ple re­sources, such as com­put­ers with mul­ti­ple graph­ics cards, to re­ally speed up ren­der times as ef­fi­ciently as pos­si­ble.

Proren­der’s ease of use, wide com­pat­i­bil­ity, and of course its avail­abil­ity for free, means that it should be con­sid­ered as a ren­der so­lu­tion by all 3D artists.

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