Portrait of ana
“First, I took dozens of photos for reference in many different lightings, including daylight and interior light,” explains character modeller João Victor Ferreira. Using these photos for comparison, he then began to sculpt the head from a base mesh. He continues: “Importantly I created my 3D scene in an ambient with the light source being as close as possible to one of my reference photos. This gave me a sense of how close the model was to reality.”
In fact, João believes that taking the time to gather reference is amongst the most important elements in creating great art, and he is motivated by the desire to better himself with every new piece.
ARTIST João Victor Ferreira SOFTWARE Zbrush, 3ds Max, V-ray, Ornatrix, Photoshop