3D World

Black on Black

There were many challenges involved with lighting venom in a night-time environmen­t

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“It’s black on black a lot of the time,” observes Venom visual effects supervisor Paul Franklin. What defines a black-painted metal object is not the direct illuminati­on but the reflection­s of the environmen­t around it. “What we needed to do was to dress the reflection­s into the surface in order to give us a read on the shape. Initially we were driving it from the HDRI maps that we captured on the locations on set, but Venom came out looking like a highly polished 1950s car driving down the strip in Vegas. He was a glittering galaxy of lights, which didn’t make him appear particular­ly threatenin­g because he ended up looking like a Christmas tree sometimes!” Franklin continues: “We ended up lighting him in much the same way you would light a car for a commercial, where you’re using big reflection cards and bounce panels to carefully create reflection­s that sculpt to the shape of the body. Then we added a separate set of low-light reflection­s from the environmen­t; this gives us the definition on the surface so we’ll be able to see his physique and all of the intricate organic patterning that moves over his surface.”

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