3D World

New tools and setups

Creating The shape-shifting symbiotes required new effects animation Tools and setups

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“You’re moving between character and effects animation, so one builds on top of the other and [they] inform each other,” explains Paul Franklin. “There was a fair bit of work that also went into streamlini­ng the pipeline because there were so many shots, particular­ly in the final sequence when Venom and Riot are confrontin­g each other at Carlton Drake’s rocket launch base, which is largely CG. Changes were made to the workflow so that we could see first-pass lighting consistent­ly in context, understand whether we were on the right track in making sure that all of the shots were balanced, and that the story was being told dramatical­ly.” Final shots are still reliant on the skills of artists. “It has been a collaborat­ion of all talents, starting with the layout guys and then going on through creature animation to effects animation to lighting to rendering,” notes Franklin. “Compositin­g has played an absolute invaluable part in making this work because at the end of the day we’re trying to show things with a degree of photograph­ic reality that don’t exist in the real world. The nature of Venom’s body, the way that he shifts shapes, and moves between a solid and liquid state; there isn’t anything that you can look at and say, ‘That’s your objective reference.’ That ability to finesse the shot on a frame-by-frame basis was absolutely essential in getting this right.”

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