3D World

Create your own bump And displaceme­nt Maps

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One of the best things about bump and displaceme­nt maps is that visually they make sense, with white areas usually denoting the highest areas, black the lowest and 50% grey equalling no change. This means that while there are applicatio­ns like Bitmap2mat­erial that can make a good guess at creating relief, it is sometimes better to use a 2D image applicatio­n. Using a high-pass filter can be an excellent way to get started in creating a relief map which can then be painted into using traditiona­l 2D painting techniques.

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