be tricky to master. But while Autodesk is constantly working to develop Maya, it is also dedicated to making it as accessible as possible to artists of all skill levels.
“A main goal of the product team is to make Maya as easy to learn and use as possible for individual artists,” Adams comments. “Also, we recognise our customers build their studio pipelines around Maya, so it also needs to be easy to scale and integrate with other tools. This is something we’ve improved with products like Arnold renderer.”
The Autodesk team also collaborate closely with the industry to improve support for open standards so Maya can be used easily in a pipeline with other tools, as well as publishing extra resources for users, such as the Autodesk knowledge Network.
Future For the Flagships
So what does the future hold for Autodesk? The team are currently working with The Mill on a Bifrost procedural effects platform for commercial projects. “Project Bifrost is Autodesk’s approach to creating an open procedural graph for Autodesk Maya and Autodesk 3ds Max,” says Adams.
“What most people know about Bifrost is that it is a procedural framework that can be used to simulate liquid and aerodynamic effects. Initially added to Maya as Bifrost Fluids and Bifrost ocean Simulation System (BOSS), the technology was also added to 3ds Max in 2017 as 3ds Max Fluids.
“Users can generate liquid from emitters and have it fall under gravity, interact with colliders to direct the flow or create splashes, and use fields to create jets and other effects. You can also create fluid gas effects like smoke. The tool is a more visual, node-based system containing object, property and container nodes that the user connects together. Users adjust attributes within the nodes to get their desired effect as they run and evaluate their simulations. We’re trying to make the experience as accessible as possible, and design teams are working to make sure the experience fits within both the Maya and 3ds Max workflow intuitively for users.”
Wesley Adams also stresses that the future of the company is not just about the bright lights of Hollywood. “Autodesk has media and entertainment tools but we also have tools to help manufacturing and architecture, engineering and construction professionals,” he says. “Autodesk is a customer company and what drives us is helping our customers build creative workflows to produce engaging content, to be consumed by billions of people worldwide.
“We take great pride and satisfaction in building tools and technology that enable artists to make great content that delights so many people.”
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