3D World

- www.au­todesk.co.uk Business · Tech · Belgium · Iceland · Hollywood · Belarus · Austria · Maya · The Mill · Bifrost · 3D Studio Max · Autodesk

be tricky to mas­ter. But while Au­todesk is con­stantly work­ing to de­velop Maya, it is also ded­i­cated to mak­ing it as ac­ces­si­ble as pos­si­ble to artists of all skill lev­els.

“A main goal of the prod­uct team is to make Maya as easy to learn and use as pos­si­ble for in­di­vid­ual artists,” Adams com­ments. “Also, we recog­nise our cus­tomers build their stu­dio pipe­lines around Maya, so it also needs to be easy to scale and in­te­grate with other tools. This is some­thing we’ve im­proved with prod­ucts like Arnold ren­derer.”

The Au­todesk team also col­lab­o­rate closely with the in­dus­try to im­prove sup­port for open stan­dards so Maya can be used eas­ily in a pipe­line with other tools, as well as pub­lish­ing ex­tra re­sources for users, such as the Au­todesk knowl­edge Net­work.

Fu­ture For the Flag­ships

So what does the fu­ture hold for Au­todesk? The team are cur­rently work­ing with The Mill on a Bifrost pro­ce­dural ef­fects plat­form for com­mer­cial projects. “Pro­ject Bifrost is Au­todesk’s ap­proach to cre­at­ing an open pro­ce­dural graph for Au­todesk Maya and Au­todesk 3ds Max,” says Adams.

“What most peo­ple know about Bifrost is that it is a pro­ce­dural frame­work that can be used to sim­u­late liq­uid and aero­dy­namic ef­fects. Ini­tially added to Maya as Bifrost Flu­ids and Bifrost ocean Sim­u­la­tion Sys­tem (BOSS), the tech­nol­ogy was also added to 3ds Max in 2017 as 3ds Max Flu­ids.

“Users can gen­er­ate liq­uid from emit­ters and have it fall un­der grav­ity, in­ter­act with col­lid­ers to di­rect the flow or cre­ate splashes, and use fields to cre­ate jets and other ef­fects. You can also cre­ate fluid gas ef­fects like smoke. The tool is a more vis­ual, node-based sys­tem con­tain­ing ob­ject, prop­erty and con­tainer nodes that the user con­nects to­gether. Users ad­just at­tributes within the nodes to get their de­sired ef­fect as they run and eval­u­ate their sim­u­la­tions. We’re try­ing to make the ex­pe­ri­ence as ac­ces­si­ble as pos­si­ble, and de­sign teams are work­ing to make sure the ex­pe­ri­ence fits within both the Maya and 3ds Max work­flow in­tu­itively for users.”

Wes­ley Adams also stresses that the fu­ture of the com­pany is not just about the bright lights of Hol­ly­wood. “Au­todesk has me­dia and en­ter­tain­ment tools but we also have tools to help man­u­fac­tur­ing and ar­chi­tec­ture, en­gi­neer­ing and con­struc­tion pro­fes­sion­als,” he says. “Au­todesk is a cus­tomer com­pany and what drives us is help­ing our cus­tomers build cre­ative work­flows to pro­duce en­gag­ing con­tent, to be con­sumed by bil­lions of peo­ple world­wide.

“We take great pride and sat­is­fac­tion in build­ing tools and tech­nol­ogy that en­able artists to make great con­tent that de­lights so many peo­ple.”

Find out more about the com­pany at

 ??  ?? Below: As well as be­ing pow­er­ful, Maya is ver­sa­tile, al­low­ing users to in­ter­act with their work in al­most un­lim­ited ways
Below: As well as be­ing pow­er­ful, Maya is ver­sa­tile, al­low­ing users to in­ter­act with their work in al­most un­lim­ited ways
 ??  ?? left: the in­tu­itive and user-friendly gui makes this pow­er­ful soft­ware easy to get to grips with
left: the in­tu­itive and user-friendly gui makes this pow­er­ful soft­ware easy to get to grips with
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