3D World

Dis­cover the best new dig­i­tal art from the CG com­mu­nity, start­ing on page

- ste­fanos­tra­bla.art­sta­tion.com

Mod­eller and tex­tur­ing artist Ste­fano Stra­bla utilised HD sculpt­ing for sur­fac­ing on this in­sanely de­tailed im­age. He ex­plains: “The ad­van­tage of HD is that it al­lows me to fo­cus on the hi-res sculpt­ing with­out be­ing con­cerned with seams or split­ting the ge­om­e­try into many dif­fer­ent subtools. It de­pends on the type of crea­ture and how big it is, but you can reach a re­ally high den­sity for fine sur­fac­ing. Also bak­ing out the dis­place­ment is sur­pris­ingly faster and far more de­tailed.”

The en­tire piece took Stra­bla three weeks to com­plete, and dis­cussing the process he says: “I’m al­ways in­spired by great con­cept art or art­work with solid shapes and forms. On this par­tic­u­lar piece I en­joyed sur­fac­ing in Zbrush and the tex­tur­ing/lookdev phase, where you can fi­nally see the re­sults of all your hard work come to­gether.”

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 ??  ?? ARTIST Ste­fano Stra­bla SOFT­WARE Zbrush, Maya, UV Lay­out, Mari, Arnold, Pho­to­shop
ARTIST Ste­fano Stra­bla SOFT­WARE Zbrush, Maya, UV Lay­out, Mari, Arnold, Pho­to­shop

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