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Modeller and texturing artist Stefano Strabla utilised HD sculpting for surfacing on this insanely detailed image. He explains: “The advantage of HD is that it allows me to focus on the hi-res sculpting without being concerned with seams or splitting the geometry into many different subtools. It depends on the type of creature and how big it is, but you can reach a really high density for fine surfacing. Also baking out the displacement is surprisingly faster and far more detailed.”
The entire piece took Strabla three weeks to complete, and discussing the process he says: “I’m always inspired by great concept art or artwork with solid shapes and forms. On this particular piece I enjoyed surfacing in Zbrush and the texturing/lookdev phase, where you can finally see the results of all your hard work come together.”