3D World - - SHOWCASE -

For as long as he can re­mem­ber Sau­rabh Jethani has been liv­ing his dream of cre­at­ing char­ac­ters for video games. “Apart from mak­ing faces for games, I also spe­cialise in mak­ing hair, clothes, hard-sur­face char­ac­ters and crea­tures,” he adds.

With tech­ni­cal el­e­ments like the low poly and UVS al­ready in place, the artis­tic process took Sau­rabh just a week to com­plete, util­is­ing his broad range of skills. “I used Tex­tur­ingxyz dis­place­ment for pores and albedo for skin colour,” he ex­plains. “Their sep­a­rate dis­place­ments (sec­ondary, ter­tiary and mi­cros) can be com­bined in the RGB chan­nel of an im­age to be pro­jected to­gether si­mul­ta­ne­ously. This al­lows me to separately con­trol the value of each chan­nel. I would rec­om­mend any­one go­ing for re­al­is­tic face in­for­ma­tion to try those maps out.”

ARTIST Sau­rabh Jethani SOFT­WARE Zbrush, Maya, Sub­stance Painter, Mari, Pho­to­shop, Mar­moset Viewer

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