For as long as he can remember Saurabh Jethani has been living his dream of creating characters for video games. “Apart from making faces for games, I also specialise in making hair, clothes, hard-surface characters and creatures,” he adds.
With technical elements like the low poly and UVS already in place, the artistic process took Saurabh just a week to complete, utilising his broad range of skills. “I used Texturingxyz displacement for pores and albedo for skin colour,” he explains. “Their separate displacements (secondary, tertiary and micros) can be combined in the RGB channel of an image to be projected together simultaneously. This allows me to separately control the value of each channel. I would recommend anyone going for realistic face information to try those maps out.”
ARTIST Saurabh Jethani SOFTWARE Zbrush, Maya, Substance Painter, Mari, Photoshop, Marmoset Viewer