3D World

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ARTIST Animation Lee SOFTWARE Zbrush, 3ds Max, Maya, Unfold3d, Mari, Mudbox, Substance Painter, Knald, Marmoset Toolbag

“I wanted to make something like

EVA, Ghost In The Shell and The Last of Us. Recently I’ve been liking vivid cartoon images,” says Animation Lee. By day he teaches 3D art and by night he is a hip-hop dancer, and this image was created over one months’ worth of free time.

“I’ve only done normal characters before, and I haven’t done the appearance of a person’s skin being torn apart,” he explains.

“My method is to use Zbrush on the first-level model, export to 3ds Max and change the topology again, giving it a thickness, then I used Zbrush’s project function to complete details with mask.”

When asked where he finds inspiratio­n, he says: “In the world you see first, the world others see second. I look at other people’s work, play games, go for walks, watch movies, or go to the zoo. They’re all sources of inspiratio­n.” artstation.com/animation_leejun0209

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