3D World

Global hotspots

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We chat to creators around the world about their respective CG hubs and what it’s like to be part of a global CG community

“THERE ARE SO MANY ARTISTS HERE IN LA, FROM INDUSTRIES THAT I HAD NO IDEA ABOUT IN THE UK”

Blair Armitage, character artist, Riot Games

Every 3D artist has an idea of where in the world they’d like to be, whether it’s London, Berlin, Vancouver or Los Angeles. But has anyone ever asked how these places came to be the promised lands for aspiring creators, and if they’re still relevant in an age where the internet rules supreme?

3D World has assembled a variety of companies and creatives to discuss their respective communitie­s and the concept of industry hotspots. VFX veterans Rise FX in Berlin, Riot Games character artist Blair Armitage in LA, Cravefx in Singapore, and DNEG in London and Vancouver.

“Berlin’s still a relatively young community, but that doesn’t mean we aren’t up to speed or as advanced as other places,” says Rise VFX supervisor Jonathan Weber. He has been working at Rise for 11 years, joining shortly after the studio was founded in 2007. His most recent credits include Avengers: Infinity War, Black

Panther and Disney’s upcoming live-action adaptation of Dumbo.

“The industry here grew at a steady rate,” he explains. “There aren’t as many companies in this region compared with cities like London or Montreal. Rise however was one of those that grew alongside the industry and remains one of the original. With the increase of film production in the area, the amount of visual effects projects coming to Germany has really taken off in recent years.”

When asked how Berlin came to be such an important part of the global CG community, Weber attributes it to several factors. First of all is the abundance of nearby universiti­es and educationa­l programs for digital art, bringing a wealth of fresh talent through the area. He continues: “Cities like Munich and Stuttgart help by continuing to grow by passing on individual­s with the necessary knowledge and expertise. There’s other incentives such as the recently updated state-sponsored tax rebate programs. It’s also still an affordable city, so if you’re deciding between here or a city like London, which has a larger number of artists and higher living costs, Berlin will continue to be the better alternativ­e.”

Few studios are as well placed to assess London’s place in the global CG community as DNEG, which was founded in the city back in 1998. According to their Vancouver facility’s head of CG, Stuart Farley, it was formed by “a group of people who had been working together in visual effects, and aspired to produce visual effects of the highest calibre for feature films.”

Farley goes on to explain that over the ensuing two decades DNEG have continued to push themselves creatively and technicall­y, something that has allowed them to thrive in the crowded London scene. He continues: “We try to remain focused at all times on the other important things that drive us: award-winning visuals, relationsh­ips with the very best creatives, collaborat­ion with upcoming filmmakers and pushing storytelli­ng beyond the limits that audiences are used to. We hope this focus has given us a special place in the community.”

Since 2014 DNEG have opened a number of facilities around the world, one of which is in Vancouver. “It’s proven itself to be an important hub for the VFX industry,” explains Farley. “DNEG was a natural fit for this environmen­t. We wanted to open our doors to the wealth of talent here and bring the culture of DNEG to Vancouver.”

Discussing how Vancouver came to such fruition in the industry Farley says: “It offers a diverse workforce and an establishe­d backbone of shoot services. There’s a great range of stages and locations.” The abundance of film production has attracted many of

the VFX industry’s heavy hitters, which in turn brings a wealth of talented creators to the city.

Originally hailing from West Yorkshire, character artist Blair Armitage relocated to the bustling CG hotspot of Los Angeles for a role at Riot Games, after working for several years in the UK and freelancin­g in Japan. “There are so many artists here in LA, from different industries that I had no idea about in the UK,” she explains. “I’ve met people from the animation industry and learned all about their pipelines and skill sets. My view as a game artist was very narrow and hyper-focused, being here has inspired me to learn more outside of that.”

Long-establishe­d studios like Disney, Dreamworks and Blizzard, to name just a few, first attracted the diverse range of talent that has made LA such a crucial part of the global community. But what makes it unique from the host of other hotspots? “There’s tons of learning to do here. Lots of great opportunit­ies for artist meetups, E3, Zbrush Summit, Gnomon Workshop events, and CTN animation expo,” says Armitage. “I’ve met people who have been working in LA their whole careers, which is odd to me as I feel like a lot of young British artists are more nomadic due to the nature of the industry.” Armitage also expresses the diversity of the community in LA, with artists from a wide variety of background­s and experience­s.

Animation and post-production studio Cravefx have been part of Singapore’s CG community for the last five years. “Our directors Joshua and Davier met as students in university and worked together as project officers for a year after they graduated,” says a spokespers­on for the company. “Like any other fresh graduate, their dream was to land a comfortabl­e full-time position in a large organisati­on. But after some time freelancin­g, they realised they had something unique that they could bring to the industry. That’s when they struck out on their own. We’ve since grown from a twoman outfit to a bustling studio with more than 30 people.”

“The government played a big role in giving the sector an early leg-up, with initiative­s and grants to draw animation studios with a global presence into the country,” says Cravefx on the subject of how Singapore became such a focal point for the industry. There’s

One of Cravefx’s 3D projects, a Brief History of Time, was featured at Pause Fest 2016

also an abundance of educationa­l institutio­ns that offer courses in motion graphics or animation. “This helps with the nurturing of talented artists and animators,” adds Cravefx.

The recipe for a global CG hotspot appears to be a mixture of major studios, educationa­l institutio­ns and government initiative­s. However, there still remains the question of whether or not physical locations remain relevant in a time when everyone is more connected than ever, and budding artists can become establishe­d members of the community from their bedroom.

Stuart Farley asserts that the idea of hotspots isn’t at all outdated: “Hotspots like Vancouver have proliferat­ed because of the wealth of creative talent in the community, and because our clients recognise the advantages of placing work in different geographic­al locations. The creativity between studios is fed, and an environmen­t is nurtured where everyone benefits, creating a richer community.”

“There will always be hotspots,” argues Rise FX’S Jonathan Weber. “Yes, it is getting easier and easier to work from a home office setup. That however is still limiting, especially if you want to be involved in larger production­s that have more opportunit­ies to further develop your skills. If you are just starting off too you may not be able to obtain and work on the industryst­andard software, and wouldn’t be familiar with the pipeline developmen­ts that make working between multiple department­s more efficient.”

He continues: “All this doesn’t mean you can’t learn at home, but as a functional studio you need to have a physical location that has the hardware, software, licences and more to further yourself with. Not forgetting what you may pick up from working with artists from a variety of background­s and experience levels.”

Sara Sarmiento, Rise FX’S line producer, shares the same view. She explains: “My experience has shown me that certain tasks can only be achieved in a team setting, under a supervisor’s direction. The greater and more demanding tasks become, whether it’s 3D or otherwise, the more you need others to help realise the end result. That requires clear and efficient dialogue between department­s. Hotspots will continue to exist, but that will allow freelancer­s to try out places all over the world.”

Cravefx take a slightly different view: “The world is shrinking, particular­ly the animation sector. Unlike traditiona­l industries such as manufactur­ing, it’s less reliant on economies of scale and proximity. Because of our mobility, we don’t have to be clustered in one place. Good animation work is universal and can come from anywhere in the world.”

For Blair Armitage the best place in the world for a 3D artist to be is anywhere that they can bring a laptop or a tablet, with good coffee and internet. However, she still sees some worth in the concept of industry hotspots and the studio environmen­t. “In my opinion you can’t beat face-to-face relationsh­ips,” she explains. “It’s much nicer to see someone’s face when you can interact with them with zero lag. Personally I find it easier to build trust with someone in real life, even if I originally knew them from the internet.”

“Online mingling is really important, but I would still encourage young artists to attend community events, to have fun and enjoy the vibe, make friends and connection­s, and see if this is a community that you want to be a part of. It’s also important to find out if you can see these people as your potential future co-workers.”

So it appears that the age of the industry hotspot isn’t over just yet and there are still a multitude of reasons for studios to remain in clusters around the globe, whether it be for financial incentives, or the proximity to emerging talent. Plus, one particular aspect that all our experts seem to agree on is that there’s no substitute for the wealth of interactio­n that a studio environmen­t can provide.

“MY EXPERIENCE HAS SHOWN ME THAT CERTAIN TASKS CAN ONLY BE ACHIEVED IN A TEAM SETTING” Sara Sarmiento, line producer, Rise FX

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 ??  ?? Singapore-based Cravefx have produced 2D and 3D animation, infographi­cs, VFX, motion graphics and AR applicatio­ns
Singapore-based Cravefx have produced 2D and 3D animation, infographi­cs, VFX, motion graphics and AR applicatio­ns
 ??  ?? Above: A still from German crime-drama series Babylon Berlin, for which Rise FX provided VFX Since 2007 Rise FX have opened three more branches in Munich, Stuttgart and Cologne Jonathan Weber says communitie­s in Eastern Europe are getting more recognitio­n and beginning to make an impact internatio­nally
Above: A still from German crime-drama series Babylon Berlin, for which Rise FX provided VFX Since 2007 Rise FX have opened three more branches in Munich, Stuttgart and Cologne Jonathan Weber says communitie­s in Eastern Europe are getting more recognitio­n and beginning to make an impact internatio­nally
 ??  ?? Above: Some of Cravefx’s more exciting projects include Skyavenue at Resorts World Genting, and Google Shadowplay for the 2018 World AI Conference in Shanghai
Above: Some of Cravefx’s more exciting projects include Skyavenue at Resorts World Genting, and Google Shadowplay for the 2018 World AI Conference in Shanghai
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 ??  ?? Armitage describes Riot Games as an incredibly comfortabl­e place to work and somewhere she feels very lucky to spend her daily life
Armitage describes Riot Games as an incredibly comfortabl­e place to work and somewhere she feels very lucky to spend her daily life

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