Joan of arc (ruler)
ARTIST Bora Kim SOFTWARE 3ds Max, Zbrush, Substance Painter, 3D-coat, Marmoset, Photoshop
“I love the texturing process, it’s when I feel the character is coming to life,” says 3D artist Bora Kim. In her day-to-day work she does modelling, animation and a variety of other work across 3D animation, VR and games.
“I always make a plan and concept of the work before I start,” she explains. “I consider any new skills that I want to challenge and how I’ll apply them. Modelling is done in Zbrush and 3ds Max, sometimes I use Marvelous depending on the shape. I use 3D-coat for topology and Substance or Photoshop for texturing. Finally, I put the character into Marmoset.” The falling petals seen in the background were created using the particle effect inside 3ds Max.
Bora set aside three months to create this image alongside her other work commitments. artstation.com/bbora