Mario and yoshi

ARTIST Car­los Adrian Gon­za­lez Vil­lagomez SOFT­WARE Zbrush, Maya, Arnold Ren­derer, Yeti, Pho­to­shop

3D World - - SHOWCASE -

“Be­fore I started free­lanc­ing as a char­ac­ter artist, I worked at a Mex­i­can phar­ma­ceu­ti­cal com­pany called Genomma Lab as a 3D gen­er­al­ist do­ing an­i­ma­tions for their prod­ucts, so I have ex­pe­ri­ence in ev­ery as­pect of the 3D pipe­line,” says Car­los Adrian Gon­za­lez Vil­lagomez. This par­tic­u­lar im­age was based on a Crea­ture­box con­cept called Plumb Life.

Car­los al­ways be­gins his process by sketch­ing in Zbrush. He con­tin­ues: “Then I stop for a mo­ment and take a quick rest; it’s im­por­tant to re­set your eyes so you can have a fresh look at your model and im­prove it. Af­ter the sculpt is fin­ished I move in to Maya to re­topol­o­gise, and make the UVS. Af­ter that I start sculpt­ing the fine de­tail in Zbrush, then ex­port tex­ture, cav­ity, bump and dis­place­ment maps for look dev in Maya. Fi­nally I do com­posit­ing in Pho­to­shop.”


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