Mario and yoshi
ARTIST Carlos Adrian Gonzalez Villagomez SOFTWARE Zbrush, Maya, Arnold Renderer, Yeti, Photoshop
“Before I started freelancing as a character artist, I worked at a Mexican pharmaceutical company called Genomma Lab as a 3D generalist doing animations for their products, so I have experience in every aspect of the 3D pipeline,” says Carlos Adrian Gonzalez Villagomez. This particular image was based on a Creaturebox concept called Plumb Life.
Carlos always begins his process by sketching in Zbrush. He continues: “Then I stop for a moment and take a quick rest; it’s important to reset your eyes so you can have a fresh look at your model and improve it. After the sculpt is finished I move in to Maya to retopologise, and make the UVS. After that I start sculpting the fine detail in Zbrush, then export texture, cavity, bump and displacement maps for look dev in Maya. Finally I do compositing in Photoshop.”