your cg prob­lems solved

Christina Rus­sell, Wind­sor

3D World - - CONTENTS -

Pro artists solve your queries

Noses come in all shapes and sizes, and un­less we are try­ing to sculpt a like­ness of some­one fa­mous, we can get away with al­most any shape we sculpt. How­ever, it is im­por­tant to know the ba­sics of anatomy to sculpt a more be­liev­able nose. As long as our char­ac­ter is a hu­man be­ing, we should ap­ply that knowl­edge to bring out the cor­rect fea­tures. It is nec­es­sary to un­der­stand how a nose works, but there is no fran­tic need to learn the names of all the bones and mus­cles sur­round­ing it. If we were to ex­plain a nose to a child in the sim­plest forms, we would most likely di­vide it into three parts that we see at first glance: bridge, tip and nos­trils (also known by some as wings). That is of­ten enough in­for­ma­tion for a child to draw a clear nose re­sem­blance.

As artists, we have to dig a lit­tle deeper. We need to think of what is hid­ing be­neath the skin. Let’s just fo­cus on the part of the nose that sticks out of the skull, and de­fines how skin wraps around it. With­out go­ing into sur­gi­cal level of de­tail, we can break it down into a few more smaller parts (see Step 3): nasal bone, dor­sal hump, car­ti­lages (lat­eral, sep­tal, lesser and greater alar) and dense soft tis­sue. They go by many names, so do not be alarmed if your re­source shows an al­ter­na­tive.

Grab a mir­ror and take a look at your own nose. Gen­tly poke and press it with your fingers to feel how the nasal bone and car­ti­lages con­nect and all the pieces work to­gether. There are many anatom­i­cal ref­er­ence ma­te­ri­als on the in­ter­net, so it is good to have a lit­tle look in prepa­ra­tion for sculpt­ing. For prac­tice, you may want to try sculpt­ing ex­ag­ger­ated and rough forms, clearly high­light­ing the edges and par­tic­u­lar parts of the nose. It will help you re­mem­ber how it is built and what it is sup­posed to look like. Try not to dwell on get­ting the an­gles ab­so­lutely per­fect. Hu­mans are not per­fect crea­tures. Get the gen­eral shape right and en­joy the process.

Cre­ate a bunch of nose brushes to im­prove your work­flow

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