3D World

Female Portrait

- artstation.com/rox29

Artur Tarnowski is a character artist for Warsaw-based studio Layopi Games, with a wealth of experience in modelling. This image took him just one-and-a-half months to complete. “I had almost everything done in two weeks,” he says. “The rest of the time was spent adjusting the model, hair shape, shader parameters, lighting setup. All those little, some would say unnoticeab­le, details that make the final image look realistic.”

During the process Artur used a displaceme­nt shading network in Arnold to blend three types of maps. “The first is my secondary detail from Zbrush,” he explains. “The second is Texturing XYZ micro detail and the third is a tileable micro detail with pores, etc. The skin shader is also quite complex as I like to have a lot of control over the skin in Hypershade. That means a lot of masks for makeup or freckles as well as many remap nodes for adjusting roughness, specular and skin tones.”

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ARTIST Artur Tarnowski SOFTWARE Zbrush, Maya, Arnold Renderer, Maya’s Xgen, Substance Painter, Photoshop

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