medusa door

3D World - - SHOWCASE - art­sta­­toncheykin

This in­tri­cate im­age was com­pleted by free­lance game en­vi­ron­ment artist An­ton Cheykin, over a month’s worth of spare time. “I en­joyed work­ing on the snake hair, blend­ing it into the wood plane as well as the snakes’ twine in the up­per part of the door,” he says.

The process al­lowed An­ton to draw on his ex­pe­ri­ence in game de­vel­op­ment. He ex­plains: “I start by study­ing ref­er­ences to de­fine the ba­sic di­rec­tion of the model and what new chal­lenges I want to beat. Some­times I do a sim­ple pen­cil sketch, but usu­ally I go di­rectly to Zbrush. Oc­ca­sion­ally I’ll put the un­fin­ished 3D sketch into Mar­moset Viewer to see how it works with light­ing and am­bi­ent oc­clu­sion, this re­ally helps to de­fine the look.”

ARTIST An­ton Cheykin SOFT­WARE Zbrush, To­pogun, 3ds Max, Mar­moset Tool­bag 3

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