“Modelling this controller was really fun,” says Henri Puolanne. “Its real-life counterpart has a lot of interesting shapes that were pretty challenging to create.” Henri has been working on 3D art as a hobby for around five years, recently becoming fascinated with the possibilities of real time.
He saw this particular image as an opportunity to practise traditional subdivision modelling. He continues: “It was a pretty standard high-to-low poly workflow. For texturing, even though I used Substance Painter which excels at procedural texturing, I tried to hand-paint my details wherever possible. I feel it helps to avoid randomness in my details and allows me to add more purposeful features wherever I want them.”
One of the most enjoyable parts of the process for Henri was lighting the model in Marmoset Toolbag 3. “Adding, editing and removing lights is really quick and easy in Toolbag, so I could focus on the end result while the tool stayed out of the way.” artstation.com/bluestemos
ARTIST Henri Puolanne SOFTWARE Blender, Substance Painter, Marmoset Toolbag 3, Photoshop