STEP BY STEP SCULPT AN EASY YET ANATOMICALLY CORRECT NOSE
01 SIMPLE base
From Project>misc, bring up the Brush3dtemplate, mask out a rough shape and pull it out with the Move brush. Ctrl+click and drag on the canvas to unmask. Mask out the edges of the plane to avoid pulling them in the process. If you struggle building the initial shape, start by blocking out four planes. Everything around us can be broken down into simple geometry, so imagine the nose being made of four polygons stuck together.
02 Sculptris PRO Mode
Now that we have a base, we can block out the position and size of the nose. The best way is to use the Clay brush with Sculptris Pro Mode activated – bear in mind that it will not work on a tool with subdivision levels. In this mode it is easier to practise and build forms without having to worry about subdividing the mesh, as Sculptris Pro Mode helpfully changes tessellation based on the size of the brush.
03 Secondary Shapes
Using the Damstandard brush, sketch out the deeper creases and add more structure around the bridge of the nose. Draw on rough borders of the cartilages to identify secondary shapes. Let’s not forget the dorsal hump – the place where the nasal bone and cartilages connect. Use clay and move brushes to reshape the nose. Make sure to check the shape from all angles to see if the silhouette works well.
04 Finalise the Shape
All noses are different, so we have a lot of flexibility as to how we can model it to look. If we are aiming to achieve more manly or skinny noses, you can try to exaggerate some of the structure ever so slightly.
When you are happy with the shape, unmask the plane, go to Zremesher, click on Freezeborder and press Zremesher. Repeat the process to achieve lower polygon density.