3D World - - ARTIST Q&A -

01 SIM­PLE base

From Pro­ject>misc, bring up the Brush3dtem­plate, mask out a rough shape and pull it out with the Move brush. Ctrl+click and drag on the can­vas to unmask. Mask out the edges of the plane to avoid pulling them in the process. If you strug­gle build­ing the ini­tial shape, start by block­ing out four planes. Ev­ery­thing around us can be bro­ken down into sim­ple ge­om­e­try, so imag­ine the nose be­ing made of four poly­gons stuck to­gether.

02 Sculp­tris PRO Mode

Now that we have a base, we can block out the po­si­tion and size of the nose. The best way is to use the Clay brush with Sculp­tris Pro Mode ac­ti­vated – bear in mind that it will not work on a tool with sub­di­vi­sion lev­els. In this mode it is eas­ier to prac­tise and build forms with­out hav­ing to worry about sub­di­vid­ing the mesh, as Sculp­tris Pro Mode help­fully changes tes­sel­la­tion based on the size of the brush.

03 Sec­ondary Shapes

Us­ing the Dam­stan­dard brush, sketch out the deeper creases and add more struc­ture around the bridge of the nose. Draw on rough bor­ders of the car­ti­lages to iden­tify sec­ondary shapes. Let’s not for­get the dor­sal hump – the place where the nasal bone and car­ti­lages con­nect. Use clay and move brushes to re­shape the nose. Make sure to check the shape from all an­gles to see if the sil­hou­ette works well.

04 Fi­nalise the Shape

All noses are dif­fer­ent, so we have a lot of flex­i­bil­ity as to how we can model it to look. If we are aim­ing to achieve more manly or skinny noses, you can try to ex­ag­ger­ate some of the struc­ture ever so slightly.

When you are happy with the shape, unmask the plane, go to Zremesher, click on Freeze­bor­der and press Zremesher. Re­peat the process to achieve lower poly­gon den­sity.

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