Radeon™ Proren­der and Cin­ema 4D R20

Whether you work on Win­dows® or macos®, Cin­ema 4D’s pow­er­ful Gpu-based ren­derer har­nesses the power of AMD graph­ics cards

3D World - - RADEON PRO -

With Gpu-based ren­der­ing now an es­sen­tial work­flow for CG artists, MAXON Com­puter wanted to in­te­grate a GPU ren­der en­gine into Cin­ema 4D, its pro­fes­sional 3D soft­ware.

Un­like third-party so­lu­tions based on pro­pri­etary tech­nol­ogy, the new ren­derer had to per­form well on any user’s sys­tem, what­ever hard­ware or op­er­at­ing sys­tem they chose.

En­ter Radeon Proren­der, AMD’S pow­er­ful, phys­i­cally based GPU ren­der en­gine. First in­te­grated in Cin­ema 4D R19, Radeon Proren­der en­ables artists to cre­ate pho­to­re­al­is­tic im­agery quickly and in­tu­itively, ad­just­ing only a small num­ber of set­tings – and be­ing based on the Opencl™ stan­dard, it runs on vir­tu­ally any com­bi­na­tion of CPUS and GPUS, on both Win­dows and macos.

“Radeon Proren­der is a fast, highly in­ter­ac­tive way to ren­der im­ages,” says Oliver Meise­berg, MAXON’S Chief Prod­uct Of­fi­cer. “Artists can achieve the re­sults they like much faster, and present changes to clients. It saves a lot of time it­er­at­ing on de­signs.”

In Cin­ema R20, Radeon Proren­der has been even more deeply in­te­grated into the soft­ware, with a set of new fea­tures help­ing the ren­derer slot

seam­lessly into stan­dard mod­ern post-pro­duc­tion pipe­lines.

“In 2017, we wanted to get Radeon Proren­der into our users’ hands. This year, we’re in­te­grat­ing it even more deeply into Cin­ema 4D,” says An­dres Hilde­brandt, MAXON’S Vice Di­rec­tor for Mar­ket­ing. “In Cin­ema 4D R20, Radeon Proren­der sup­ports ren­der lay­ers, sub­sur­face scat­ter­ing and mo­tion blur. Hav­ing those things is a gamechanger. Radeon Proren­der was al­ready very good for ren­der­ing stills, but now it can ren­der an­i­mated con­tent like pre­vis, too.”

Although Radeon Proren­der sup­ports any man­u­fac­turer’s hard­ware, as one of the key pro­po­nents of the stan­dard, AMD’S pro­fes­sional graph­ics cards are heav­ily op­ti­mized for Opencl ac­cel­er­a­tion, help­ing to en­sure op­ti­mum per­for­mance on even the most de­mand­ing of pro­duc­tion tasks.

On Win­dows, AMD’S Radeon™ Pro WX 7100 and Radeon™ Pro WX 9100 GPUS de­liver 8GB and 16GB of VRAM at a lower cost to com­pet­ing cards, mean­ing that even large real-world pro­duc­tion scenes fit fully into graph­ics mem­ory when ren­der­ing.

On macos, Radeon Proren­der har­nesses the power of the AMD Radeon™ Pro GPUS built into cur­rent imac® work­sta­tions and 15-inch Mac­book Pro® lap­tops, and the Radeon™ Pro Vega cards in­side new imac Pro® work­sta­tions. Mac® users can also now get an ex­tra power boost on tricky ren­der­ing jobs by run­ning AMD’S Radeon™ Pro WX Se­ries cards in an ex­ter­nal break­away box.

“We’re very proud of the fea­tures we’ve in­te­grated into Radeon Proren­der in the past two years,” con­cludes An­dres Hilde­brandt. “Co-op­er­a­tion be­tween AMD and MAXON has in­ten­si­fied. We get all of AMD’S pro­fes­sional graph­ics cards to test, and we’re al­ways over­whelmed with their sta­bil­ity, and the ad­vance­ments from card to card.”

Im­age ren­dered by Makoto Ta­mura in Cin­ema 4D us­ing Radeon Proren­der

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