3D World

BOOTCAMP: ADOBE FUSE

The new Adobe Fuse applicatio­n enables artists to quickly create humanoid models that can be used in a wide range of other software

- Adobe Fuse

Discover the software that enables the quick and easy creation of humanoid models

Creating new characters can be a tricky task for any 3D artist, and it’s even harder when the artist is new to CGI creation. While downloadin­g basic models from stock sites can certainly be a good starting point, what happens when bespoke characters are required?

Adobe has recently added the Fuse applicatio­n to its Creative Cloud suite. Adobe Fuse enables artists to create bespoke humanoid models, and cloth them using the array of clothing presets that come with the software.

Adobe Fuse is primarily designed to work with Adobe Photoshop’s 3D system. This often-underused system allows a 3D model to be part of a normal ‘2D’ Photoshop file, and the model can be posed directly within Photoshop thanks to a wide array of poses and animations that can be stopped at the desired point for a still.

Adobe Fuse files can also be exported as OBJ models with their associated textures for rigging in 3D applicatio­ns. They can also be uploaded to Adobe’s Mixamo service, where rigging and animation can be managed on the fly for the creation of an animated FBX or OBJ file.

At first glance the current options in Fuse are limited (it is still classed as Beta software by Adobe). However, the wide range of customisat­ion points for modifying the body, along with detailed control of elements such as eye detail and skin effects, make the creation of many unique characters very easy. This makes Fuse an ideal solution for a wide range of character uses.

As Adobe is currently offering Fuse for free as part of a Creative Cloud subscripti­on, it is definitely worth a look for secondary and quick character creations, which can then be customised and rigged in minutes and with ease by 3D artists of any skill level. Let’s take a quick look at what it can do.

01 Create A Character

Starting with the head, Adobe Fuse allows the artist to choose the major body parts. Although there are distinct body parts for each figure, the four main constituen­t parts (head, torso, legs and arms) can be assembled together in whatever order the artist desires, and Adobe Fuse will do its best to create a blend between the elements. Fuse follows normal 3D applicatio­n convention­s in terms of its UI, making it easy to move around and zoom in on the figure.

02 Customise the Adobe Fuse Figure

Customisin­g the figure can be done using a couple of methods. On the right-hand side of the UI are a range of sliders that control a wide variety of points on the model. The more intuitive method involves moving the mouse over an element and clickdragg­ing it. Responsive­ness is quick no matter what computer hardware Fuse is running on, and the appropriat­e slider is highlighte­d in the UI when selected.

03 Add Clothing

Clothing is the one area where Adobe Fuse could definitely do with more options. Still, colours can be changed and if the artist wants to tweak a feature on the underlying body model, any selected clothing will re-proportion itself to accommodat­e the change on the fly. Skin and hair can also be aged and changed, with convincing wrinkles and wear and tear on the skin. Eye colour and even cataracts can be added to the eye to denote age.

04 integrate with Photoshop

By exporting the Adobe Fuse model to a Creative Cloud Library, the character can be easily added to Photoshop. The model can be relit, moved and scaled within Photoshop, and works as a normal layer. Poses to the model can be easily added from hundreds of options from the Properties palette, and facial expression­s can be modified as well. This allows a large range of options to be integrated into any Photoshop document.

05 work with other 3d Applicatio­ns

Fuse can provide a base model that can be exported as an OBJ file with all the necessary textures (up to 4K). This file can then be imported into a 3D applicatio­n for rigging for animation, or just to be used as a still. Textures are applied as generic UVS which means they could be further enhanced with texture work within the 3D applicatio­n, or via texture-painting applicatio­ns such as Allegorith­mic’s Substance Painter.

06 Fuse And Mixamo

Adobe Fuse characters can be processed through the Mixamo animation service. Fuse models are exported to Mixamo directly through the ’Send to Mixamo’ button on the UI, and after the model is uploaded, it is automatica­lly rigged and can then have one of the hundreds of free-to-use motion samples applied to it. These can then be downloaded as an FBX or similar file to be used in any Digital Content Creation software. •

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 ??  ?? Author Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the industry, as both a creator and a technical writer. www.creativebl­oke.com
Author Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the industry, as both a creator and a technical writer. www.creativebl­oke.com
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