3D World

VERTEX RETURNS FOR 2019 EVENT

Some of the biggest names in 2D and 3D art are coming to Olympia in London for the second ever Vertex event

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What not to miss at this year’s Vertex event, with speakers across a huge variety of discipline­s

3D Artist, 3D World and Imaginefx magazines are teaming up with Creativebl­oq.com to bring you Vertex 2019. On 8 March industry experts from across the world of CG will descend on Olympia, London for a day of inspiring talks, workshops, career advice, portfolio reviews and more.

A host of exciting speakers have already been confirmed across the world of games, VFX, VR, character creation and everything in between. 2019’s event will see the addition of a new area dedicated to 2D-themed talks, courtesy of Imaginefx, with key advice to help you take your work to the next level, regardless of your chosen medium.

There will also be a devoted archviz area, in which the top agencies and artists will discuss how they construct the best architectu­re in the business, also revealing some of their cutting-edge techniques.

Kicking things off on the Main Stage will be Industrial Light & Magic visual effects supervisor Alex Wuttke, discussing the design of Jurassic World: Fallen Kingdom. The talk will cover the entire filmmaking process, detailing the design decisions made in pre-production, the resultant methodolog­y employed during the shoot and the execution of the visual effects shots in post.

3D artist and character designer Glen Southern will follow, discussing the evolution of VR creation tools. Attendees will be able to watch in real time as Glen proves the effectiven­ess of VR by rapidly building high-quality creatures and environmen­ts in Oculus Medium.

Later on the CG Awards will celebrate the best work across the computer graphics industry from September 2017 to September 2018. nine awards will be presented, recognisin­g everyone from the lone student artist to the biggest Soho studios and all those in between. The public have voted for their favourites, with two nomination­s per category being given to an expert team of judges who will decide the ultimate winner.

Framestore will close out the Main Stage by lifting the lid on their work for Fantastic Beasts: The Crimes Of Grindelwal­d. The studio delivered 490 shots of VFX and animation across their sites in London and Montréal. The team was creatively involved from the outset, working on set at Leavesden studios and, during post-production, the team created complex London and Paris environmen­t builds. They were also responsibl­e for bringing 15 of the titular beasts to life.

In the Project Room art director Ryan Stevenson will share behind-the-scenes visual developmen­t from Rare’s sharedworl­d pirate adventure game Sea Of Thieves, and explains the team’s approach to creating a rich and vibrant world.

‘Making Waves for Adrift’ will see Milk Visual effects recount the challengin­g scope of water simulation work that faced them on the feature film Adrift. They will cover everything from creating massive ocean and storm simulation­s and bespoke waves, to scaling up their rendering pipeline in the cloud. esteemed artist Martin nebelong will then talk us through taking Quillustra­tions into Blender for high-end rendering in his talk, ‘Taking VR to the next level’.

elsewhere, Keely Colcleugh, founder and CEO of Kilograph, will talk attendees in the Archviz Room through new ways of processing ideas and informatio­n in AR and VR. This promises to be a lecture full of tips about how to stray off the common path.

In the 2D Room, Ron Ashtiani, founder and CEO of Atomhawk, will be giving a talk on how to survive and succeed as an artist in the games industry. Atomhawk has created concept art, marketing art and motion graphics for the likes of Marvel, Warner Bros, Microsoft, Amazon and Lego. Ashtiani’s role in the running, creative direction and management of such a company makes him another speaker not to be missed.

The Industrial Light & Magic concept art department will then discuss how they got into the industry, what their career paths have been, and what it is like working in the in-house art department of a studio.

Vertex 2019’s Practical Workshops have been carefully curated to cover a broad range of techniques and skills. Among them, Adam Dewhirst of Dneg will look at what tools are available to use that not only speed up your visualisat­ion process but also enhance your ideas.

Creative Assembly character artists Jas Dhatt and Danny Sweeney will present a workshop on the art of the Total War: WARHAMMER franchise. The pair will cover what to consider when developing cloth and armoured components for humanoid characters, as well as the techniques used to create fur and scales for fantasy creatures and monsters.

Anthony Gregson, talent manager at Saddington Baynes, with more than a decade of experience representi­ng creative talent across CGI/VFX, motion graphics, digital design and more, is perfectly placed to provide tips for those taking the first steps into their career or artists seeking guidance for that next opportunit­y.

The incredibly popular Portfolio Review sessions are returning to Vertex, with each session now 20 minutes long. Last year’s review sessions sold out in just half an hour, so this time there will be even more time slots on offer.

This is an unmissable opportunit­y for artists taking their first steps into the industry or those planning their next big career move. Attendees will learn hands-on advice for improving their recruitabi­lity, as well as essential tips on how to boost their showreel and stand out from the crowd.

Freelance character artist Shayleen Hulbert will bring her extensive knowledge of current-generation pipelines and methodolog­ies in the games industry to the sessions, as will Rare’s senior character artist Stevie Cole and senior environmen­t artist George O’keeffe.

Tickets for Vertex 2019 are on sale now and available in three varieties. General Admission is free and includes access to the Main expo, Ask an Artist sessions, Sponsor Room, Sketch Wall, Life Drawing sessions and Portfolio Reviews.

Access All Areas is available for £49 (plus VAT), which includes access to all the above plus: the Main Stage, Project Room, Archviz Room, 2D Room and Practical Workshops. There is also a Student Access All Areas option, available for just £25 (plus VAT). For tickets, a full timetable of the day’s agenda, contact details, or more informatio­n on speakers, sponsors and the venue, head to

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 ??  ?? the Ask an Artist area will help you troublesho­ot your technique woes one-onone with leading creatives
the Ask an Artist area will help you troublesho­ot your technique woes one-onone with leading creatives
 ??  ?? sponsors include sidefx, oculus, Maxon and AMD. For more info visit futureeven­ts. uk/vertex/sponsors
sponsors include sidefx, oculus, Maxon and AMD. For more info visit futureeven­ts. uk/vertex/sponsors
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 ??  ?? Below: A shot from one of vertex 2018’s keynote talks. seats for this year’s keynotes are limited, so make sure you get a ticket
Below: A shot from one of vertex 2018’s keynote talks. seats for this year’s keynotes are limited, so make sure you get a ticket
 ??  ?? right: the expo floor will increase its size this year to accommodat­e even more stands from industry stalwarts
right: the expo floor will increase its size this year to accommodat­e even more stands from industry stalwarts

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