3D World

object Centres

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When animating an object, be mindful as to where its ‘motivation’ centre is. This centre may not necessaril­y be directly at the volumetric centre of the object. It may be closer to its base (such as a car or a truck) when turning, or at its very base, if animating a rocket for example. Defining a centre can usually be done on a object-by-object basis, but it can also be done by parenting an object to a null or group object, which is then animated. This is a great way of trying different motivation centres without having to reanimate the model every time.

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