3D World

Autodesk Maya 2020

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PRICE £222 per month / £1,782 per year / £4,812 for 3 years | COMPANY Autodesk | WEBSITE www.autodesk.co.uk

I’ve been using Maya for almost two decades now. I remember the days when you needed a Silicon Graphics machine to run it, which was expensive enough, and once you couple that with the price of a Maya licence you were spending a small fortune. I’m not sure if this just helped to make it a more desirable applicatio­n with it being so out of reach, but everyone I knew wanted to work with it.

Thankfully the prices dropped over the years and now Maya is much more affordable, although many still think it’s too expensive, especially when compared to other applicatio­ns like Blender and Cinema 4D.

Since its early days, Autodesk have released

updates annually. These usually saw new tools and features being added to its arsenal; these features were welcome additions, but were often aimed more at higher-end animation and simulation work.

Over the past few years, maybe even longer, we have seen a shift in the direction Autodesk have taken with their updates. They are now more focused on improving existing systems and implementi­ng features voted on by the community. This has transforme­d Maya into a much better, all-round applicatio­n which continues to evolve and improve in a more focused way.

With Maya 2020, Autodesk continue this trend of listening to their users to implement much-needed quality-of-life

features. They also enlisted Blue Sky Studios to help mould the animation tools, which have also seen a huge upgrade in this release.

Autodesk boast over 60 new animation features, with the biggest being improvemen­ts to the animation cache playback. Originally introduced in 2019, cache playback allowed animators to view their work in real time with little or no need for constant playblasts. This was the idea anyway, but it came with limitation­s. The first was lack of dynamics support, so it couldn’t be used alongside these systems. Image planes still relied on legacy systems, so they were slow and hogged memory, and it wasn’t as efficient when used with dense geometry.

“AUTODESK HAVE IMPLEMENTE­D MUCHNEEDED QUALITY-OF-LIFE FEATURES”

These issues have all been addressed and make for a smoother experience. Dynamics support is included, using a new layered evaluation system. nparticles, ncloth and nbodies are now supported, with nhair, Bifrost FX and muscle systems coming later.

High-resolution geometry or subdivisio­n surface models that used Smooth Mesh were not efficient enough in 2019. They used a lot of memory and were slow to cache. In 2020, the base mesh is stored while smoothing is now handled on the GPU.

Speaking of the GPU, another big update this year is Arnold 6 with full GPU rendering support, based on the NVIDIA Optix ray-tracing engine. This has been in beta for a while but it’s nice to see a full release. I’ve been using this more and more since I installed 2020 – it’s so fast, although I am running an NVIDIA Quadro RTX 4000 so I’m not sure how it would run on lower-end cards. I no longer need to render to see model and shader updates, as they are visible in the viewport in, almost, real time.

It seems Autodesk are now taking full advantage of the GPU as it’s being used on many other tools to help speed up workflow. The Proximity Wrap tool, which is new to Maya, is an advanced version of the Wrap tool. It too uses the GPU to help calculate how the influenced geometry manipulate­s the surface model, making for smoother interactio­ns. I’m looking forward to experiment­ing with this on future facial rigs and custom muscle systems.

While we are on the subject of rigging, another new addition I am personally excited about is the introducti­on of matrix-driven workflows. These are a series of nodes and attributes that make rigs cleaner and less cluttered. With the offsetpare­ntmatrix attribute, constraint­s could be used less and less, meaning the art of rigging is more streamline­d.

The one issue I do have with the new rigging tools is they aren’t backwards compatible. I have many clients who still use Maya 2017 and 2018, so for me, these shiny new nodes aren’t an option just yet.

There is so much to be excited about with this release, and I haven’t even covered the modelling and speed improvemen­ts. All in all, Maya 2020 is an essential upgrade if you’re an animation studio. With all the new updates, it could save you a lot of time on your projects.

VERDICT

Left: Animators can now see past and future movement with the new ghosting preview tool

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Left: With Maya 2020, animation has seen significan­t improvemen­ts, as has rigging
Main: Finally, Maya has the ability to retopologi­se the densest of models Left: With Maya 2020, animation has seen significan­t improvemen­ts, as has rigging
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