3D World

Technique Focus: Megascan Environmen­t

- Prashant Mandowara prashantma­n87.artstation.com Prashant Mandowara is a senior environmen­t artist, currently working at Sumo Video Games, India. Simply, he loves making games.

Prashant Mandowara details how he created this beautiful render

UNREAL MATERIALS I used the Megascans library and Speedtree templates to create the geometry and textures, allowing me to focus on the technical side. After importing the geometry I recreated the materials in Unreal. I used Worldalign­edtexture to get consistent textures on the geometry and used the slope mask node for the moss on top. Substance Designer helped me create the masks, with the vertex paint node achieving some nice blends among the textures. I highly recommend using material functions to avoid repeating the same graph and reduce the complexity in your master material.

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Software Unreal Engine, Megascans, Speedtree, Maya, Substance Designer, Photoshop Year made 2020
MEGASCAN ENVIRONMEN­T Software Unreal Engine, Megascans, Speedtree, Maya, Substance Designer, Photoshop Year made 2020

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