Technique Focus: Megascan Environment
Prashant Mandowara details how he created this beautiful render
UNREAL MATERIALS I used the Megascans library and Speedtree templates to create the geometry and textures, allowing me to focus on the technical side. After importing the geometry I recreated the materials in Unreal. I used Worldalignedtexture to get consistent textures on the geometry and used the slope mask node for the moss on top. Substance Designer helped me create the masks, with the vertex paint node achieving some nice blends among the textures. I highly recommend using material functions to avoid repeating the same graph and reduce the complexity in your master material.