3D World

The Gallery

- ee2015_amg.artstation.com

Discover the best digital art from the CG community

Work on the intricate 3D model of this Y-wing design took Ubisoft senior 3D environmen­t artist, Encho Enchev, just three days to complete. Enchev built the model in 3ds Max, before rendering in V-ray and applying finishing touches in Photoshop.

Often working on vehicle concepts in his spare time, Enchev particular­ly enjoyed creating something that could belong in the vast Star Wars universe. He also took the opportunit­y to embrace more colour and contrast; “most of my projects are very muted and desaturate­d,” he tells 3D World.

In his day job at Ubisoft Enchev will begin projects by making rough sketches to present his ideas to the art director. Next he creates a low-poly 3D model to figure out the correct proportion­s and compositio­n for the piece, continuing with the details once he’s satisfied. “If I’m making an in-game model for Ubisoft I unwrap the model and start texturing and baking in Substance Painter,” he explains, “if I’m doing a design for me I will skip the UVS and just do a paintover after I’m done with the renders.”

Enchev adds that his inspiratio­n comes from seeing a work of art evolve from initial sketch to a real 3D model in a movie or game.

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Encho Enchev SOFTWARE 3ds Max, V-ray, Photoshop
ARTIST Encho Enchev SOFTWARE 3ds Max, V-ray, Photoshop

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