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Work on the intricate 3D model of this Y-wing design took Ubisoft senior 3D environment artist, Encho Enchev, just three days to complete. Enchev built the model in 3ds Max, before rendering in V-ray and applying finishing touches in Photoshop.
Often working on vehicle concepts in his spare time, Enchev particularly enjoyed creating something that could belong in the vast Star Wars universe. He also took the opportunity to embrace more colour and contrast; “most of my projects are very muted and desaturated,” he tells 3D World.
In his day job at Ubisoft Enchev will begin projects by making rough sketches to present his ideas to the art director. Next he creates a low-poly 3D model to figure out the correct proportions and composition for the piece, continuing with the details once he’s satisfied. “If I’m making an in-game model for Ubisoft I unwrap the model and start texturing and baking in Substance Painter,” he explains, “if I’m doing a design for me I will skip the UVS and just do a paintover after I’m done with the renders.”
Enchev adds that his inspiration comes from seeing a work of art evolve from initial sketch to a real 3D model in a movie or game.