3D World

Sonia Mendoza showcases her stunning, scaly render

- Sonia Mendoza zagan.artstation.com

Sonia Mendoza is a 3D character artist who loves making creatures for video games.

This piece is based on a 2D concept by Antonio J. Manzanedo. Once I had the base model I made sure I had a good topology to work with before getting started on the scales. I saved a morph target and started working on the scales in a new layer for better control. When it came to the scales, I wanted them to be unique, so I made my own alphas and was careful to place them so as to avoid a recognisab­le pattern. I also sculpted in between them to further improve the end result.

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Software Zbrush, Substance Painter, Marmoset Toolbag 3 Year made 2020
YANGARDASH Software Zbrush, Substance Painter, Marmoset Toolbag 3 Year made 2020
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