3D World

MORE THAN A GAME

PRODUCTION STUDIO, FLIPBOOK, REVEALS THE DIGITAL COMMUNITIE­S THAT HAVE KEPT PLAYERS CONNECTED DURING LOCKDOWN

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If there’s one form of entertainm­ent as contentiou­s as the influence of music and TV on society, it’s games. Does it provoke violence? Cause addiction? Diminish social interactio­ns? Like everything, moderation is key, but the benefits of games are often overlooked. Physical benefits to individual­s, such as improved spatial awareness, have long been cited. The charity Special Effect has used intuitive technology to allow people with varying disabiliti­es the chance to play and learn through games. Similarly, research into online gaming has found positive results. In a study on the “social side of gaming” by the University of Hamburg’s Department of Psychology, researcher­s found that building relationsh­ips through online gaming significan­tly bolstered social capital, a term used to describe a shared sense of identity and friendship felt by an individual. They also found that many of these relationsh­ips develop into offline friendship­s too.

Likewise, Project Massive, a previous survey by the Human Computer Interactio­n Institute, found similar results. Some 39% of respondent­s stated that the social experience was their primary reason for putting weekly hours into online games, with 69% indicating that they communicat­e with fellow players outside of the game online. The modern connectivi­ty of gaming has transforme­d the genre into something entirely new, often outcompeti­ng television as the home’s primary entertainm­ent. 2020 has seen several notable examples of positive online gaming communitie­s that have formed in response to widespread social distancing.

The Nintendo Switch release, Animal Crossing: New Horizons, has taken the world by storm, spilling out into the world of memes, social media and celebrity culture.

The game’s success saw a record 11 million online players worldwide and celebritie­s such as Elijah Wood have even been seen inside the virtual homes of (happily) surprised members of the public. With an appeal different to classic online shooters or MMORPGS, the inviting world of Animal Crossing offers a positive respite from isolation.

And what about the digitised Travis Scott? Revealing himself within the third-person shooter, Fortnite, the rapper performed a virtual concert to thousands of players who, in turn, reacted with the franchise’s now-notorious signature dance moves, offering individual­s the chance to replicate social interactio­ns experience­d in the physical world.

Games were already woven into the fabric of modern society and lockdown has merely emphasised their place at the heart of our culture. Gaming is not necessaril­y an alternativ­e to ‘IRL’ interactio­ns. Instead, it can be seen as an enhancemen­t of them. Without online gaming communitie­s, the advent of the world’s stringent lockdown measures may have caused far more social harm.

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