3D World

HOW CAN I CREATE A FLOOR TILES MATERIAL USING SUBSTANCE DESIGNER?

Tim Stone, New York

- Pietro Chiovaro replies

Today I will show you how to create a floor tiles material using Substance Designer. For this type of material, I selected the Physically Based (Metallic/roughness) Graph Template and I deleted the Metallic output since it’s not necessary for this substance.

At this point we can start to add the nodes from the Substance Designer library: the Weave Generator pattern (the main element of the substance), the noises Clouds 3, BNW Spots 1 and Blue Noise Fast, the Height to Normal World Units filter, four Levels filters, two Blur filters, two Blend filters, a Warp filter, an Invert Grayscale filter (you can also invert the grayscale using a Levels filter) and last but not the least the Gradient Map, which will help us to set the colour of the tiles.

Now we can start to link these elements, placing the Weave Generator at the beginning of the graph. This one will be linked with the first Levels filter, then link this one to the first Blend filter. Here we can blend the Weave Generator with the Blue Noise Fast, and this one will be linked to the second Levels filter and the first Blur filter. Then these are ready to be ‘blended’ with the Weave Generator. Now we can link this to the second Blend filter mixed with the BNW Spots 1 noise. This second Blend filter can now be linked to the Warp filter to be warped with the Clouds 3 noise. Before being warped we can place a Blur filter to smooth the effect. After that, we can connect the Warp filter to the Gradient Map and this one directly to the Base Color output.

Now we can continue the nodes for the creation of the Normal Map, to do this we have to select the Warp filter and link this one to the Height to Normal World Units or the Normal filter, and link this one to the Normal output. Now the last two connection­s that we need to do are between the two Levels filters that will be linked respective­ly to the Roughness output and the Height output.

For this material, we have to fix the Intensity parameter with a value of 1.2 for the first Blur filter and 2.2 for the second one. For the Warp, the Intensity should be 0.12. For the Gradient Map, I created an orange-red shade. All the other parameters for the Levels filters and the Gradient Map are arbitrary, so I advise you not to exaggerate.

 ??  ?? The Levels filter adjusts the colour balance and global tonal range of an image by modifying intensity levels of the image’s highlights, midtones and shadows
The Levels filter adjusts the colour balance and global tonal range of an image by modifying intensity levels of the image’s highlights, midtones and shadows
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