3D World


Game art spe­cial

- Rob Red­man, Edi­tor rob.red­man@fu­turenet.com Arts · Cyberpunk 2077 · Blender

This is­sue we have fo­cused on a cou­ple of key ar­eas of 3D. To start with we take a look at cre­at­ing CG char­ac­ters that are full of per­son­al­ity. Some­times, pho­to­re­al­ism just doesn’t cut it and a more whim­si­cal ap­proach is what you need to get your mes­sage across. Start­ing with our cover art, we show you how to cre­ate these kinds of images, first by sculpt­ing in Zbrush, and then in Blender where Diana David shares tech­niques for mod­el­ling and ren­der­ing.

We also take a look at a very spe­cial col­lab­o­ra­tive project, where 3D World alumni Adam De­whirst and gang work on an awe­some ‘ex­quis­ite corpse’ cre­ation, us­ing a tag-team ap­proach.

Our se­cond big focus this is­sue is game art, a bur­geon­ing area that con­tin­ues to in­crease ex­pec­ta­tions for what can be done to sup­port real-time ex­pe­ri­ences, ei­ther in-game or with cutscenes.

We look at the mak­ing of two of this year’s most ex­cit­ing ti­tles, Ghost Of Tsushima and Cy­ber­punk 2077, both of which demon­strate the cut­ting edge of video game graph­ics, pro­duc­tion qual­ity and build­ing vast, be­liev­able worlds.

Until next is­sue, be sure to stay safe and stay cre­ative.

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