Game art special
This issue we have focused on a couple of key areas of 3D. To start with we take a look at creating CG characters that are full of personality. Sometimes, photorealism just doesn’t cut it and a more whimsical approach is what you need to get your message across. Starting with our cover art, we show you how to create these kinds of images, first by sculpting in Zbrush, and then in Blender where Diana David shares techniques for modelling and rendering.
We also take a look at a very special collaborative project, where 3D World alumni Adam Dewhirst and gang work on an awesome ‘exquisite corpse’ creation, using a tag-team approach.
Our second big focus this issue is game art, a burgeoning area that continues to increase expectations for what can be done to support real-time experiences, either in-game or with cutscenes.
We look at the making of two of this year’s most exciting titles, Ghost Of Tsushima and Cyberpunk 2077, both of which demonstrate the cutting edge of video game graphics, production quality and building vast, believable worlds.
Until next issue, be sure to stay safe and stay creative.