3D World

Tech­nique Focus: Au­to­mo­tive ren­ders

Yuri Rod­chenko show­cases his de­tailed Porsche 911 model


Yuri Rod­chenko www.art­sta­tion.com/rod­chenko

I am a free­lancer for a range of dif­fer­ent au­to­mo­tive ad­ver­tis­ing com­pa­nies. I have been mod­el­ling cars for over ten years.

AU­TO­MO­TIVE REN­DERS To cre­ate a de­tailed re­al­is­tic con­cept, first you need to find a large amount of ref­er­ences. Es­pe­cially if you are go­ing to make an off-road buggy from a clas­sic sports car. You must re­search the sub­ject as much as you can. In the case of old cars, it’s al­ways a plea­sure to dis­cover all the his­tory be­hind it. The hard­est part is to find a way to unite a stock car with cus­tom rally pieces. Be pre­pared to spend time re-mod­el­ling some parts.

The se­cond dif­fi­culty you will find is cre­at­ing the ap­pro­pri­ate light. HDRI with back­plates is good, but cre­at­ing a full CGI scene gives you more free­dom. You are able to choose your best cam­era po­si­tions. Set up mul­ti­ple lights to focus at­ten­tion on the shape of the car, and make sure you un­der­stand what you want to em­pha­sise, and which parts to dis­tin­guish. The lights tell us a story, pro­vid­ing com­po­si­tion and en­hanc­ing shaders.

Don’t for­get about one very im­por­tant thing – the pre­sen­ta­tion of your work. You can get in­spi­ra­tion for your work from movies, pho­tos and fash­ion. It will break your bound­aries. Dif­fer­ent tech­niques and meth­ods are what will help you achieve a mod­ern and hy­per-re­al­is­tic pic­ture.

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 ??  ?? PORSCHE 911 SA­FARI RS Soft­ware 3ds Max, V-ray, Pho­toshop Year made 2020
PORSCHE 911 SA­FARI RS Soft­ware 3ds Max, V-ray, Pho­toshop Year made 2020
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