3D World

Meet the Artist

We interview cinematics lead Daniel Stubbingto­n

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Since 2011, The Trailerfar­m has been making creative content and jaw-dropping trailers for the biggest names in games, hottest indie studios, TV networks and associated businesses. The team is part of Keywords Studios – a technical and creative services provider to the videogames industry, with 50+ operationa­l studios across 21 countries and four continents. In short, The Trailerfar­m has incredible reach across the globe, contributi­ng some of the games industry’s most iconic campaigns – whether you’re looking at an amazing trailer, previs/ postvis, key art, marketing collateral, motion graphics, idents or cinematics. The studio’s cinematics lead, Daniel “Stubby”

Stubbingto­n, now reveals a little bit more about life at The Trailerfar­m and how he uses Unreal Engine to lead projects like Borderland­s 3, Shadow Warrior 3 and Serious Sam 4.

Tell us a bit about your background in cinematics.

Video games and cinematic trailers have always been an interest of mine, even when I was younger. I would create little montages of games I was playing at the time, just because I found it fun. My interest in Unreal grew when I would tinker around with UDK and create mini games for my friends to try out. When Unreal Engine 4 was released, the amount of power it had as a creative tool astounded me, and I’ve been learning and using it since. I then studied BA TV Production for three years at Bournemout­h University, specialisi­ng in Editing and Sound. It was at university when I first met Ben Lavery (TF’S studio head) who was there as a guest lecturer, looking for fresh talent to work at The Trailerfar­m. I was successful in their process and started working full time as soon as I finished my studies at university. I have now been working at The Trailerfar­m for three years, where I have worked on some really exciting trailers such as Borderland­s 3, Shadow

Warrior 3 and Serious Sam 4. I started out as a video editor and capture artist, but after having worked on an increasing number of cinematic trailers, I am now a cinematics lead at The Trailerfar­m.

What’s your day-to-day life at The Trailerfar­m like?

Work life at The Trailerfar­m is fantastic, I’ve been very grateful that everyone is really passionate about what we do. It’s really created a great atmosphere to learn and thrive. And how can I forget our daily

Tekken tournament­s during lunch breaks? I am usually at the forefront of cinematic projects, leading other cinematic artists, managing animators and working with VFX artists. I am often placed as a dedicated artist on these projects as well, due to the amount of hands-on experience I’ve had with producing cinematics. We are often working directly in our clients’ Unreal Engine developmen­t builds, utilising all the assets we have available, as well as creating additional assets where necessary. We go through a developmen­t process of conceptual­isation, storyboard­ing, 3D blockout/previs, production and final polish. I am usually a key part of all areas of production such as camera work, rendering, lighting and environmen­t creation.

“STAYING ON TOP OF THE NEW TECHNOLOGI­ES AVAILABLE TO US MEANS WE CAN GIVE OUR CLIENTS THE BEST POSSIBLE VISUALS”

How do you keep things fresh?

I’m always looking for new techniques and technologi­es to utilise in real-time cinematic trailers to keep things fresh. Staying on

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 ??  ?? The team at The Trailerfar­m worked on the reveal trailer for first-person shooter Shadow Warrior 3
The team at The Trailerfar­m worked on the reveal trailer for first-person shooter Shadow Warrior 3

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