3D World

BUGGY DRONE “WILD”

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ARTIST

Roman Zhuravlyov

SOFTWARE

3ds Max, Fusion 360, Keyshot, Photoshop

This intricate vehicle took hard-surface concept designer Roman Zhuravlyov just two weeks to complete. He didn’t employ any unusual techniques, simply blocking out the vehicle in 3ds Max, where he could experiment with the outcome. As an artist and concept designer, Zhuravlyov is fond of using a sketchpad alongside 3D software. “Depending on the task, I think about where I can make an initial sketch in 3D, or if it will be a pencil sketch,” he explains. “First, I make a 3D dummy that I can print out on paper and throw details on it with a pen or pencil, or I do it in Photoshop.”

When it comes to references, Zhuravlyov says that anything and everything can be used, but emphasises the importance of thinking beyond them. “References are good but you also need to develop your imaginatio­n,” he adds.

Although the idea is crucial to any piece of art, Zhuravlyov explains that it can’t always be implemente­d immediatel­y as there are often several mental challenges to overcome in its execution. Many of Zhuravlyov’s own ideas don’t end up on paper for six months, he admits.

As an artist, Zhuravlyov can be inspired by absolutely anything, from launching missiles to leaves falling from a tree. He continues: “You can just sit and watch a movie and catch yourself at some point dropping everything and starting a new idea. Or you can ride a bike and just imagine something in your head, and sometimes inspiratio­n comes by itself.”

ARTISTS

Leandro Sakami

SOFTWARE

Zbrush, Maya, Substance Painter, Photoshop, Xgen, Arnold

3D character artist Leandro Sakami works at a 3D and 2D project creation studio, located in São Paulo, doing freelance work on the side. This personal project, based on a concept by creative art director and character designer Luigi

Lucarelli, took him just two weeks to complete.

“I try to make the process as natural as possible,” Sakami tells 3D World.

“I simply choose the sphere, and I go about modelling without thinking of the details, just to get a good shape and silhouette. I believe this stage is the most important and the most fun too.”

Sakami found the hair to be the most enjoyable part of this particular project. “In every project I try to learn something new,” he adds, “in this project it was Xgen. It was very challengin­g to make the hair look natural, but at the same time styled.”

It’s this desire to learn new skills and improve his 3D skill set that keeps Sakami inspired to continue on his artistic journey.

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