3D World

THE LEGS

- Cre­ated by Ryan Kit­tle­son Solid Snake

13 BA­SIC SHAPE

I wanted to just jump right in and go wher­ever my whims took me, so I masked off the top of the torso cut­off that I got from Adam and used the Snake Hook brush with Sculp­tris Pro mode turned on. This let me sim­ply pull out legs free-form from the hips. Then, I used Move, In­flate, Smooth and Clay brushes to flesh out the po­si­tion and vol­umes a bit. As I worked, I had the im­pulse to make the legs into tree trunks, branches and roots, so I let the shapes be a lit­tle more ropey and sin­u­ous.

14 ROCK FOUN­DA­TION

Rather than make the leg trunks at the end of the foot just sit on the ground, I thought it would in­stead be cool if they were roots grip­ping a stone. So I in­serted a prim­i­tive sphere with my plugin Ryan's Tools (avail­able at gum.co/ryanstools) and made the sur­face faceted with my Crease brush (avail­able in the Pro ver­sion of the plugin). Then I used Noise Mak­ers to give the sur­face a rough, nat­u­ral tex­ture. Is the stone part of the char­ac­ter or is it a weight that he should do with­out? If I knew the an­swer to that, I would prob­a­bly be a lot wiser.

15 PUT DOWN ROOTS

Next I wanted to grow roots around the rock so that it feels like the rock is tightly held in a root struc­ture. I used the Curve Tube Snap brush with a mod­i­fied shape curve so that it ta­pers to be nar­rower as it goes longer. I cre­ated lots of in­di­vid­ual roots and then ad­justed their po­si­tions with the Move and Move Topo­log­i­cal brushes. Mak­ing the Ac­cu­curve brush set­ting be a steeper curve was very use­ful for get­ting sharper an­gles on the move pulls. Then I used Easymesh in Ryan's Tools to fuse the roots with the leg trunk.

16 SCULPT THE TREE

This was just plain-old clay sculpt­ing fun. No spe­cial tech­niques, re­ally. Just man­u­ally div­ing in with the clay brushes and putting or­ganic twists, bulges, knots and other forms wher­ever I felt they were needed. I tried to mix up the shape lan­guage be­tween hu­man anatomy and tree-trunk forms. I let the toes of the right foot turn into car­rot-es­que roots. If you have ever grown your own car­rots, you know they get pretty gnarly and are rarely per­fect Bugs Bunny-grade spears. I also used the Snake Hook brush on that as well as a fresh sapling grow­ing from the heel.

17 LEAF HANDS

Con­tin­u­ing with the mu­tant tree-hu­man hy­brid theme, I got the in­spi­ra­tion to put some leaves on the sapling that look eerily like hu­man hands. I used my Ryan's Tools plugin to im­port an im­age as a Poly-painted plane, cut out the hand shape, sculpted leafy veins, du­pli­cated, mir­rored and fused the leaf to cre­ate one with thick­ness, used the Move brush to bend the shape a bit and turned it into a IMM brush so I could draw out copies onto the sapling branches.

18 ADD BARK TEX­TURE

Fin­ish­ing up, I wanted to make the legs feel like they were cov­ered in tree bark. I found an al­pha map on­line of tree bark and put it in a Dra­grect brush and started stamp­ing on tex­ture. Af­ter that, I had a look around the model for any­thing that might need ad­just­ing. I looked at the sil­hou­ette to see if I could amp up the forms for a more in­ter­est­ing pose. I looked for ar­eas that lacked de­tail or in­ter­est. Fi­nally, my time was up and I sub­mit­ted it to the Corpse Crew for assem­bly.

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